It would be much better if there were more user-friendly controls for Octane HDRI environments - please add saturation controls and functional rotation tools that work properly.
As it stands, the workflow for simply desaturating an HDRI requires opening the OctaneSky environment in the node editor and adding a Color Correct node, which then causes the RotX / RotY controls in the attribute manager to stop working, so you must also add a UV transform in the node editor as well (and for some reason you must now use the T.X to control the Y rotation). Feels quite convoluted to do such a simple thing, and takes way more clicks than it should
HDRI - streamline controls & saturation
Moderators: ChrisHekman, aoktar
Hi,
from some versions, there is now a Green HDRI button in Environment Texture node.
If pressed, it creates an UVW Transform node in between that doesn't brake both X and Y rotation: ciao,
Beppe
from some versions, there is now a Green HDRI button in Environment Texture node.
If pressed, it creates an UVW Transform node in between that doesn't brake both X and Y rotation: ciao,
Beppe
I didn't know that change was added in 2024 versions. I reverted back to 2023 when 2024 was giving me more bugs/crashes, but I'll try the newer version again.
I still think it would be nice to have a simple saturation slider in the attributes like some other renderers have
I still think it would be nice to have a simple saturation slider in the attributes like some other renderers have