Hi,
I created a simulation in Houdini using Vellum grain. I exported out to the octane Standalone via the plug-in. As shown in the screenshot is there any way to smooth out the grains once in the plug-in. I know I can increase the particle number in Houdini. But I would like tips on certain workarounds. Is there a note in the octane standalone that will allow me to smooth out Vellum grain particles? even if it's just slightly.
Thanks
Rendered in octane standalone
Tips with vellum grain to standalone
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- spartan00j
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- ricky_otoy
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Hi there,
Honestly, I would assume you'd need to mesh your grain result. I don't think we have a way to smooth that out in Octane itself.
Honestly, I would assume you'd need to mesh your grain result. I don't think we have a way to smooth that out in Octane itself.
- interelectronix
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I would play with the jitter value in houdini
- spartan00j
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Okay, I'll just converting it into a Alembic mesh.ricky_otoy wrote:Hi there,
Honestly, I would assume you'd need to mesh your grain result. I don't think we have a way to smooth that out in Octane itself.
Win 11
Ryzen Threadripper 2950X
128GB RAM
RTX 3060 TI
Ryzen Threadripper 2950X
128GB RAM
RTX 3060 TI