Tips with vellum grain to standalone

Houdini Integrated Plugin

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spartan00j
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Hi,
I created a simulation in Houdini using Vellum grain. I exported out to the octane Standalone via the plug-in. As shown in the screenshot is there any way to smooth out the grains once in the plug-in. I know I can increase the particle number in Houdini. But I would like tips on certain workarounds. Is there a note in the octane standalone that will allow me to smooth out Vellum grain particles? even if it's just slightly.

Thanks

Screenshot 2025-01-11 211346.png

Rendered in octane standalone
Render target.png
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ricky_otoy
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Hi there,

Honestly, I would assume you'd need to mesh your grain result. I don't think we have a way to smooth that out in Octane itself.
interelectronix
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I would play with the jitter value in houdini
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spartan00j
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ricky_otoy wrote:Hi there,

Honestly, I would assume you'd need to mesh your grain result. I don't think we have a way to smooth that out in Octane itself.
Okay, I'll just converting it into a Alembic mesh.
Win 11
Ryzen Threadripper 2950X
128GB RAM
RTX 3060 TI
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