hi!
i have a bit heavy scene with about 24mil primitives. is this too much for my rtx 4090?
it always crashes and i get this error:
[1].triangleArray", "numVertices" is non-zero, but "vertexBuffers[0]" (vertex buffer for motion key 0) is null
*** OCTANE API ERROR: OptiX API error for device 0: Invalid value
*** OCTANE API ERROR: Error updating OptiX geometry acceleration structures
any hints would be awesome!
render crashing
Moderator: juanjgon
- ricky_otoy
- Posts: 289
- Joined: Mon Jun 19, 2023 6:34 am
That looks like it MAY be a core issue. Do you get the same if you export to ORBX and run it in Standalone?
Could you send us a sample scene that crashes? Thanks
Could you send us a sample scene that crashes? Thanks