OSX Loading 3rd Party Libraries

Sub forum for bug reports
Forum rules
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.


All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Post Reply
User avatar
Seggy
Licensed Customer
Posts: 51
Joined: Wed Jun 26, 2013 11:10 pm

We have a 3rd party python library that is signed and notarized by Apple, but cannot be loaded into the Octane Blender build.
The error reported is:

Code: Select all

not valid for use in process: mapping process and mapped file (non-platform) have different Team IDs
[/b]

Please can you advise what we need to do to be able to load this library, or is this a restriction with Octane-Blender that does not allow any 3rd party libraries to be loaded?

Cheers,
Simon.
User avatar
Seggy
Licensed Customer
Posts: 51
Joined: Wed Jun 26, 2013 11:10 pm

Is anyone at OToy able to advise on this issue please .....
frankmci
Licensed Customer
Posts: 917
Joined: Fri May 26, 2017 2:00 pm
Location: Washington DC

With such a specific technical question, I suggest you write directly to [email protected] to open a support ticket.
Animation Technical Director - Washington DC
Post Reply

Return to “Bug Reports”