In opacity, the alpha (black) is removed, however the lines where the planes intersect with the head mesh still remain. Anyone have any idea how to resolve this?

Moderators: ChrisHekman, aoktar
I adjusted that parameter and it did indeed help, it now looks the same as in the physical render.aoktar wrote:ray_epsilon in kernels
Oh my god thank you!!!!aoktar wrote:ray_epsilon in kernels