For settings inside Octane here's what I already used in production that could be very cool to see as nodes
- Changing the type of projection of an image, from panorama to spherical lightprobe to cross etc...
- Shoulder-pad (bringing down a little bit the very bright area of the HDRI)
- Color correction nodes should work in 32 bit for HDRI also
- 32bit Gaussian blur node for all images
- 32bit Lens blur node for all images
- Exposure correction for all images
- Converter from EXR <-> HDR (because there's not a lot of tool, beside photoshop for it)
- Bilateral filter (smooth an image but keeps sharp edges, meaning less artifacts)
- Diffuse SH (see HDRLABS > Picturenaut > Filter plugins for more info) its a blur-like-diffuse-like that keep seamless
Example, the HDRI is seamless from left to right even blurred, with photoshop blur you break the seamless attribute


Pictures from
Picturenaut page
You could also contact Christian Bloch again, he know a lot more than me about post-processing HDRIs

I think we need a topic just about HDRI, because there's so many things to say about it
