Post Pass with Alpha Channel

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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.


All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
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Gregor.Zimmermann
Licensed Customer
Posts: 50
Joined: Mon Jul 16, 2018 8:18 pm
Location: Cologne, Germany

Dear OTOY Support,

I'm running HoudiniFX 20.5.370 with the matching Octane build Version 2024.1.0.1 on Windows 10.
My workstation is a AMD TR3970X, 128GB RAM, 2x3090.

I'm having trouble exporting a proper Post Pass when the Alpha Channel is enabled.
I have particles with an emissive material in the scene. Unfortunately, their post effects don't show up, unless they're "in front" of geometry.

In the C4D Version of Octane this has never been an issue, so I wanted to see, if this behavior is expected. Maybe I should add, that I have
around 10yrs experience, working in Octane for C4D, but have just now made the transition to Octane for Houdini. Is there something I'm missing?

Thank you for your help!
Gregor
skientia
Licensed Customer
Posts: 248
Joined: Tue Mar 12, 2024 1:50 am
Contact:

Presumably OpenEXR format?
Gregor.Zimmermann
Licensed Customer
Posts: 50
Joined: Mon Jul 16, 2018 8:18 pm
Location: Cologne, Germany

Yes, EXR. I did try and use PNG, but it yielded the same results.
skientia
Licensed Customer
Posts: 248
Joined: Tue Mar 12, 2024 1:50 am
Contact:

EXR was correct. PNG must be avoided.

On Standalone 2024 STABLE and Beta, it is all working as expected (OpenEXR associated aka "premultiplied") with post bloom enabled.
That does not mean the plug-in is "bug free" but at least confirms that Octane "core" is cleared out.

This page is an early introduction to "Alpha", demonstrated with Octane.

Did you enabled or disabled "alpha channel" and "keep environment" in the kernel tab?
Gregor.Zimmermann
Licensed Customer
Posts: 50
Joined: Mon Jul 16, 2018 8:18 pm
Location: Cologne, Germany

Hey skientia,

appreciate you taking the time!

So, essentially I used all the same settings, I'd use in Cinema4D.
I think, I'll have to do some more testing here.

Since you pointed out that everything works as expected in Standalone, I'd say this might be a plugin issue.
I'll read through the page you posted, too.
ricky_otoy
OctaneRender Team
Posts: 289
Joined: Mon Jun 19, 2023 6:34 am

Hi Gregor, can you post an image or provide a scene file?

If you export to Standalone from Houdini, and save there do you get different results?
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