Ray visiblity Camera
- TheBricksburgTheatre
- Posts: 44
- Joined: Thu Sep 07, 2023 9:13 pm
I always use the ray visiblity option for specific octane lights. For example if I dont want to see the lightscource by the camera I check the button in the octane object properties. But this is not working any more in the latest build 29.15. I get the message "This object is used by Object scatter or SDF domain" Its only by lights not by meshes. Does somebody know what this means or how to deactivate? thx a lot
- TheBricksburgTheatre
- Posts: 44
- Joined: Thu Sep 07, 2023 9:13 pm
In the meantime I found a workaround by using the opacity node in the material node and it works fine.
But maybe the devs can give a short explanation about this context. Just for understanding. Anyway it works now
But maybe the devs can give a short explanation about this context. Just for understanding. Anyway it works now
- linograndiotoy
- Posts: 1354
- Joined: Thu Feb 01, 2018 7:10 pm
I think you've found a bug!
We'll fix it, thanks!
We'll fix it, thanks!
