Hello,
I am using 3dsmax's compound nodes in the slate editor mainly for complex shaders using octane composite material. For the most part it works fine but see the attached screenshot, the texture maps from the compound nodes going into the Mix texture do not work, likely the case for other types of operator nodes as well.
The only way for them to work is to leave those maps outside of the compound node. However, it would be great if it was supported so those maps can stay within their respective compound material node tree.
Thanks
Tom
Slate editor compound node support
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- neonZorglub
- Posts: 1016
- Joined: Sun Jul 31, 2016 10:08 pm
Hi tombyrom,tombyrom wrote:Hello,
I am using 3dsmax's compound nodes in the slate editor mainly for complex shaders using octane composite material. For the most part it works fine but see the attached screenshot, the texture maps from the compound nodes going into the Mix texture do not work, likely the case for other types of operator nodes as well.
The only way for them to work is to leave those maps outside of the compound node. However, it would be great if it was supported so those maps can stay within their respective compound material node tree.
Thanks
Tom
Thank you for reporting this issue.
I have to admit that I never used those compound nodes ... I'll investigate to try to have a better support for those.
THanks