Hi,
If I use the clip material to bool a geo, I get these fragments. Any idea how to solve this?
Best wishes,
Thomas
Clipping / Boolean fragments
Moderator: juanjgon
http://www.thomas-schwenke.me
Houdini 20.5 || Win11 || i7 + RTX3080
Houdini 20.5 || Win11 || i7 + RTX3080
- ricky_otoy
- Posts: 289
- Joined: Mon Jun 19, 2023 6:34 am
There is currently an issue with fine lines in clipping in Standalone (core) which may be causing that.
Please double check your priority on meshes and see if decreasing the ray epsilon will help.
Otherwise, please send me the scene so I can add it to the core issue test-case, thanks!
Please double check your priority on meshes and see if decreasing the ray epsilon will help.
Otherwise, please send me the scene so I can add it to the core issue test-case, thanks!
Hi,
Thank you. I already tried ray epsilon and priority. Did not work.
I cannot send you this scene. Perhaps I can send you a different scene, but I have to make it first.
Best wishes,
Thomas
Thank you. I already tried ray epsilon and priority. Did not work.
I cannot send you this scene. Perhaps I can send you a different scene, but I have to make it first.
Best wishes,
Thomas
http://www.thomas-schwenke.me
Houdini 20.5 || Win11 || i7 + RTX3080
Houdini 20.5 || Win11 || i7 + RTX3080