Lens Effect bug - can someone test please?

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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Whispermode
Licensed Customer
Posts: 136
Joined: Thu Aug 11, 2016 11:27 pm

Hello,

I'm experiencing a significant difference between Viewport and Render with the Lens Effect (Chromatic Aberration, Flare).

Tested in 28.14, 28.15, 28.16.1 and 29.10.

Test scene attached. Lino - can you confirm? Or tell me what I'm doing wrong?

Thanks in advance.
Lens Test 1.blend
(1.03 MiB) Downloaded 53 times
linograndiotoy
OctaneRender Team
Posts: 1351
Joined: Thu Feb 01, 2018 7:10 pm

For a perfect match, be sure to enable Always Use Camera Resolution in the Camera Data Options.
Whispermode
Licensed Customer
Posts: 136
Joined: Thu Aug 11, 2016 11:27 pm

Thanks Lino - I saw this but don't understand what it is.

When I check it, everything gets very wide, so how would I get it back to where it should be? And what about if I import a tracked camera?

... surely the post operation should sync with the scene, rather than the other way around.
Whispermode
Licensed Customer
Posts: 136
Joined: Thu Aug 11, 2016 11:27 pm

linograndiotoy wrote:For a perfect match, be sure to enable Always Use Camera Resolution in the Camera Data Options.
Lino - can you explain how this works/what it's doing? I can't find anything in documentation.

It seems that when it is checked, it changes how the Focal Length and Sensor Fit work.
linograndiotoy
OctaneRender Team
Posts: 1351
Joined: Thu Feb 01, 2018 7:10 pm

It looks like we have an issue to solve with Always Use Camera Resolution when the aspect ratio of the image is a portrait, as opposed to the standard Full HD/Wide Screen resolution.
We'll look into it.

Meanwhile, consider that the render is always showing the correct position of the lens-flare, while the preview is not always doing it.
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