Blender Crashes When Tweaking Gradient Map

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1. That the issue has not already been disclosed
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All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
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crossstar
Licensed Customer
Posts: 9
Joined: Sun Jul 19, 2020 5:44 pm

The crash occurs whenever I tweak the gradient map, especially in scenes that are slightly heavy and have viewport rendering turned on. This issue persists in both the 28.16 octane build and the 29.11 Octane addon
opstyix
Licensed Customer
Posts: 29
Joined: Tue Jul 30, 2019 6:47 am

I can second that. I've noticed this happen in previous builds, especially in heavy scenes.

Was able to cause a crash in a simple scene, but couldn't replicate it any further.
I'll provide my steps below just incase:

1. Create a "Box" object.
2. Create a new material for said object.
3. Insert a random image texture > Gradient Map > Albedo socket of Universal Material.
4. Switch to Rendered View.
5. Move any color stop back and forth until the application crashes.

I've uploaded my logs of the crash, hope it helps pinpoint the issue!
Attachments
debug_logs.zip
(12.2 KiB) Downloaded 55 times
linograndiotoy
OctaneRender Team
Posts: 1352
Joined: Thu Feb 01, 2018 7:10 pm

I've been testing this in the latest internal custom and addon versions (29.12), and I couldn't reproduce the crash.
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