Blender Crashes When Tweaking Gradient Map
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Before posting a bug report, please check the following:
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All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
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D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
I can second that. I've noticed this happen in previous builds, especially in heavy scenes.
Was able to cause a crash in a simple scene, but couldn't replicate it any further.
I'll provide my steps below just incase:
1. Create a "Box" object.
2. Create a new material for said object.
3. Insert a random image texture > Gradient Map > Albedo socket of Universal Material.
4. Switch to Rendered View.
5. Move any color stop back and forth until the application crashes.
I've uploaded my logs of the crash, hope it helps pinpoint the issue!
Was able to cause a crash in a simple scene, but couldn't replicate it any further.
I'll provide my steps below just incase:
1. Create a "Box" object.
2. Create a new material for said object.
3. Insert a random image texture > Gradient Map > Albedo socket of Universal Material.
4. Switch to Rendered View.
5. Move any color stop back and forth until the application crashes.
I've uploaded my logs of the crash, hope it helps pinpoint the issue!
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- debug_logs.zip
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- linograndiotoy
- Posts: 1352
- Joined: Thu Feb 01, 2018 7:10 pm
I've been testing this in the latest internal custom and addon versions (29.12), and I couldn't reproduce the crash.