OctaneRender 2023.1.3.2|OctaneSolaris - RC12[Obsolete]

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BK
OctaneRender Team
Posts: 1436
Joined: Mon Oct 31, 2016 7:54 pm

OTOY® is proud to announce the availability of the new DCC plugin OctaneRender 2023.1.3.2|OctaneSolaris - RC12.

The world's fastest unbiased GPU rendering engine on CUDA and Metal now integrates completely with Houdini 19.5, Houdini 20.0 &Houdini 20.5 Solaris.
OctaneSolaris builds supported by this release: 19.5.805, 20.0.724, 20.0.751, 20.5.278.

What is OctaneRender for Solaris?
The OctaneRender for Solaris plugin is based on Pixar’s USD (Universal Scene Description) and Pixar’s Hydra API to empower artist workflows across look development, scene layout, lighting, and final rendering.

Image

Image

Pixar's USD pipeline
https://renderman.pixar.com/stories/pixars-usd-pipeline



-Installation steps-

Insert the OctaneRender® plugin folder path to the houdini.env file. Houdini®creates this file after launching it for the first time.
On Linux and macOS® systems, append a single line to enable OctaneRender®:

HOUDINI_PATH = "/path/to/octane;&"

On Windows® systems, you need to set the PATH to point to the plugin bin folder as well:

PATH = "C:/path/to/octane/bin;$PATH"


Setting this environment variable outputs any error related to loading the OctaneRender® plugin on the command line for diagnosing installation problems:
HOUDINI_DSO_ERROR = 2

-Houdnin Packages/json installation steps-

- Please create a folder inside Documents\houdini19.5 and name it as Packages
- Open notepad or any text editor and use these lines

Code: Select all

{
    "enable": true,
    "env": [
        {
            "OCTANE_AUTOSPAREPARAMS": {
                "value": 1
            }
        },
        {
            "OCTVERSION": "PATH_TO_OCTANE_SOLARIS_Win64 FOLDER"
        },
        {
            "HOUDINI_PATH": {
                "value": "$OCTVERSION"
            },
            "PATH": {
                "value": "$OCTVERSION\\bin"
            },
            "PXR_PLUGINPATH_NAME": {
                "value": "$OCTVERSION\\dso\\usd_plugins"
            }
        }
    ]
}
- Then Save as OctaneSolaris.json
- Please make sure to disable the .env paths

New features
To learn more about the new features and improvements of OctaneRender 2023.1.3 and the Render Node app, please check out the 2023.1.3 release post


- Change log since last release
  • - Merged Octane Houdini 2023.1.3.2 builds
  • - Fixed viewport rendering lag when the interaction is paused briefly.
  • - Interactivity improvements now matches the Octane Houdini plugin.
  • - The interactive rendering phase now lasts 1/4 of a second for smother interaction.
  • - Implemented composite texture node.
  • - Implemented the vertex displacement mixer node.
  • - Fixed a crash when increasing the viewport size.
  • - Made the spotlight work with the IES like KarmaXPU.
  • - Fixed Light emission using distribution pin
  • - Updated new package code


Note: Click the link below to refer to Important SOP to USD attribute conversion
https://www.sidefx.com/docs/houdini18.5 ... mport.html

-Known Issues-
- Deep AOV is yet to support!

Important: if using macOS, we strongly recommend that you update to version 14..

Linux Note
On Linux only default Houdini builds are supported.
This means that for Houdini 20.0 and 20.5, gcc11.2 builds are supported, and for Houdini 19.5, gcc9.3 build is supported



=================================
Subscription Studio+ Downloads
=================================

OctaneSolaris [Windows]

OctaneSolaris [macOS]

OctaneSolaris [Linux]


=================================
Demo Downloads
=================================

OctaneSolaris [Windows]
OctaneSolaris [Windows]



Happy GPU Rendering !!



Your team
OTOY
Kind Regards

bk3d
User avatar
eh_studio
Licensed Customer
Posts: 26
Joined: Mon Jun 19, 2023 5:51 pm

Thanks so much, BK!
User avatar
galleon27
Licensed Customer
Posts: 292
Joined: Wed Jul 15, 2015 11:55 am
Location: Serbia
Contact:

Instancing doesn't work now.... Can't you guys do anything right? This is getting really frustrating. And any fix is taking too long. At this rate, Octane Solaris is never gonna be production ready.
Rendered in 20.0.724
Rendered in 20.0.724
Rendered in 20.5.278
Rendered in 20.5.278
Win 10 64bit // GTX 4090 + GTX 3090 // 5900x // 64GB // SideFX Houdini // C4D
User avatar
galleon27
Licensed Customer
Posts: 292
Joined: Wed Jul 15, 2015 11:55 am
Location: Serbia
Contact:

Instance Attributes don't work when instancing multiple geometries...
Attachments
instancerAttribs.zip
(139.66 KiB) Downloaded 55 times
Screenshot 2024-08-01 162219.png
Win 10 64bit // GTX 4090 + GTX 3090 // 5900x // 64GB // SideFX Houdini // C4D
Azure_CN
Licensed Customer
Posts: 10
Joined: Sat Jan 16, 2021 1:54 pm

I have the same problem, new version of octane(2023.1.3.2) in solaris(20.5.278), instancer node doesn't work.
karma_xpu.jpg
octane.jpg
Azure_CN
Licensed Customer
Posts: 10
Joined: Sat Jan 16, 2021 1:54 pm

OctaneRender: 2023.1.3.2
Houdini Solaris: 20.0.724

The Distant Light node doesn't working in solaris.
distantlight_doesnot_working.jpg
BK
OctaneRender Team
Posts: 1436
Joined: Mon Oct 31, 2016 7:54 pm

galleon27 wrote:Instance Attributes don't work when instancing multiple geometries...

Thank you Galleon27 for reporting this.
We can replicate this and has been reported to our developer.
It may take some time as the instancing needs a rework.
Please roll back to RC11 if your workflow involves Instance attribute.

cheers
Kind Regards

bk3d
BK
OctaneRender Team
Posts: 1436
Joined: Mon Oct 31, 2016 7:54 pm

Azure_CN wrote:OctaneRender: 2023.1.3.2
Houdini Solaris: 20.0.724

The Distant Light node doesn't working in solaris.
distantlight_doesnot_working.jpg
Hi Azure_CN,

Thank you for reporting this.
Yes, we can replicate this bug, and has been reported.

We will get this fixed asap.

cheers
Kind Regards

bk3d
seriawp
Licensed Customer
Posts: 96
Joined: Wed May 31, 2017 9:45 pm

The bug with the cropped camera taken from the SOP has returned again.
Nimrod7
Licensed Customer
Posts: 7
Joined: Tue Apr 25, 2017 9:48 pm

Hi,

Can you please clarify what python version is required?
I am getting a crash when trying to render.

Using Houdini 20.5.278 Py3.10 ([windows-x86_64-cl19.37])

Code: Select all

21008: Fatal error: Segmentation fault
Log:

Code: Select all

Traceback from 1352 ThreadId=0x00004fc4
CURRENT THREAD 20420
+0x12054178 [JEDI_SceneGraphView::supportsViewCameras] C:\Program Files\Side Effects Software\Houdini 20.5.278\bin\libJEDI.dll
+0x12b797be [GUI_DetailLook::updateForRenderInit] C:\Program Files\Side Effects Software\Houdini 20.5.278\bin\libGUI.dll
+0x12a0c2ce [DM_VPortAgent::setupGeometry] C:\Program Files\Side Effects Software\Houdini 20.5.278\bin\libDM.dll
+0x12a081cf [DM_VPortAgent::renderViewport] C:\Program Files\Side Effects Software\Houdini 20.5.278\bin\libDM.dll
+0x129ef6d0 [DM_VPortAgent::doRender] C:\Program Files\Side Effects Software\Houdini 20.5.278\bin\libDM.dll
+0x129c2342 [DM_Viewport::doRender] C:\Program Files\Side Effects Software\Houdini 20.5.278\bin\libDM.dll
+0x27ebce61 [UI_Feel::renderMe] C:\Program Files\Side Effects Software\Houdini 20.5.278\bin\libUI.dll
+0x27eb6631 [UI_Feel::doRenderKids] C:\Program Files\Side Effects Software\Houdini 20.5.278\bin\libUI.dll
+0x27eb654b [UI_Feel::doRender] C:\Program Files\Side Effects Software\Houdini 20.5.278\bin\libUI.dll
+0x27ebce61 [UI_Feel::renderMe] C:\Program Files\Side Effects Software\Houdini 20.5.278\bin\libUI.dll
+0x27eb6631 [UI_Feel::doRenderKids] C:\Program Files\Side Effects Software\Houdini 20.5.278\bin\libUI.dll
+0x27eb654b [UI_Feel::doRender] C:\Program Files\Side Effects Software\Houdini 20.5.278\bin\libUI.dll
+0x27fed159 [UI_Viewport::reRender] C:\Program Files\Side Effects Software\Houdini 20.5.278\bin\libUI.dll
+0x27ff3377 [UI_Window::renderChildViews] C:\Program Files\Side Effects Software\Houdini 20.5.278\bin\libUI.dll
+0x27ff00e1 [UI_Window::doRedrawSubclass] C:\Program Files\Side Effects Software\Houdini 20.5.278\bin\libUI.dll
+0x129b0854 [DM_ViewLayout::doMakeTriple] C:\Program Files\Side Effects Software\Houdini 20.5.278\bin\libDM.dll
+0x27feff4e [UI_Window::doRedraw] C:\Program Files\Side Effects Software\Houdini 20.5.278\bin\libUI.dll
+0x27f87d75 [UI_Queue::doWindowRedraws] C:\Program Files\Side Effects Software\Houdini 20.5.278\bin\libUI.dll
+0x27f8ab62 [UI_Queue::processNextEvent] C:\Program Files\Side Effects Software\Houdini 20.5.278\bin\libUI.dll
+0x27f87e49 [UI_Queue::drain] C:\Program Files\Side Effects Software\Houdini 20.5.278\bin\libUI.dll
+0x27f886d8 [UI_Queue::eventLoop] C:\Program Files\Side Effects Software\Houdini 20.5.278\bin\libUI.dll
+0x1123d9da [AP_Interface::loadWindowGeometry] C:\Program Files\Side Effects Software\Houdini 20.5.278\bin\libSI.dll
+0x1123e585 [myWinMain] C:\Program Files\Side Effects Software\Houdini 20.5.278\bin\libSI.dll
+0x1400015a2 C:\Program Files\Side Effects Software\Houdini 20.5.278\bin\hindie.exe
+0x140001a32 C:\Program Files\Side Effects Software\Houdini 20.5.278\bin\hindie.exe
+0x7ffaf77c257d [BaseThreadInitThunk] C:\WINDOWS\System32\KERNEL32.DLL
+0x7ffaf92eaf28 [RtlUserThreadStart] C:\WINDOWS\SYSTEM32\ntdll.dll
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