OctaneRender 2023.1.3.1|OctaneSolaris - RC11[OBSOLETE]

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BK
OctaneRender Team
Posts: 1436
Joined: Mon Oct 31, 2016 7:54 pm

OTOY® is proud to announce the availability of the new DCC plugin OctaneRender 2023.1.3.1|OctaneSolaris - RC11.

The world's fastest unbiased GPU rendering engine on CUDA and Metal now integrates completely with Houdini 19.5 & Houdini 20.0 Solaris.
OctaneSolaris builds supported by this release: 19.0.720, 19.5.805, 20.0.506, 20.0.547, 20.0.590, 20.0.625, 20.0.653,20.0.688,20.0.724.

What is OctaneRender for Solaris?
The OctaneRender for Solaris plugin is based on Pixar’s USD (Universal Scene Description) and Pixar’s Hydra API to empower artist workflows across look development, scene layout, lighting, and final rendering.

Image

Image

Pixar's USD pipeline
https://renderman.pixar.com/stories/pixars-usd-pipeline



-Installation steps-

Insert the OctaneRender® plugin folder path to the houdini.env file. Houdini®creates this file after launching it for the first time.
On Linux and macOS® systems, append a single line to enable OctaneRender®:

HOUDINI_PATH = "/path/to/octane;&"

On Windows® systems, you need to set the PATH to point to the plugin bin folder as well:

PATH = "C:/path/to/octane/bin;$PATH"


Setting this environment variable outputs any error related to loading the OctaneRender® plugin on the command line for diagnosing installation problems:
HOUDINI_DSO_ERROR = 2

-Houdnin Packages/json installation steps-

- Please create a folder inside Documents\houdini19.5 and name it as Packages
- Open notepad or any text editor and use these lines

Code: Select all

{
    "enable" : true,
    "env": 
    [
        {
        "OCTANE_AUTOSPAREPARAMS" : 
        {
            "value": 1,
        },
            //location to your octane folder (example below)
            "OCTVERSION": "PATH\TO\OCTANESOLARIS\Win64FOLDER",
        },       
     
        {
            "HOUDINI_PATH" : 
            {
                "value": "$OCTVERSION",
            },

            "PATH" : 
            {
                "value": "$OCTVERSION/bin",
            },
            "PXR_PLUGINPATH_NAME" :
            {
                //if you have the Solaris version installed 
                "value": "$PATH\TO\OCTANESOLARIS\dso\usd_plugins",
            }, 
        }
    ]
}
- Then Save as OctaneSolaris.json
- Please make sure to disable the .env paths

New features
To learn more about the new features and improvements of OctaneRender 2023.1.3 and the Render Node app, please check out the 2023.1.3 release post


- Change log since last release
  • - Octane scenes can now be saved one file per frame by including the $F in the file name.
  • - Removed the USD Render ROP from the Octane node. We need to set the Render delegate and the Render settings manually.
  • - Added the Product Name and Product type to the Octane AOVs. Use Octane_raster as the Product Type to prevent Houdini from saving frames.
  • - Alembic geometry is used when saving a viewport orbx file when there is hair.
  • - Hydra's orthographic camera mode is now translated to Octane cameras and renders correctly.
  • - Faster interactive frame generation.
  • - Implemented Vectron node support as a material for meshes and volumes. When applied to a mesh, the Vectron geometry replaces the original geometry. When applied to a volume, the volume node is connected to the first geometry input pin of the Vectron node.
  • - Implemented Octane post-processing settings for the Octane and camera nodes. The camera node will override the post-processing settings in the Octane node but are disabled by default.
  • - Added additional Aux and Cryptomatte AOVs.
  • - Disabled all Octane Geometry Settings node settings by default.
  • - Added the additional light IDs to the Octane and Geometry Settings node.
  • - Fixed the camera focal length larger than 100 mm.
  • - The exposure in the Hydra camera is now implemented.
  • - Implemented analytic lights as an option. Change the default point light.
  • - Implemented light emission spherical and projection texture maps.

    - Make sure to set Octane>AOV settings>Product Type param as *Octane_raster* and enable the *Render all frames with a single process* in USDRender ROP for Animated Orbx Export


Note: Click the link below to refer to Important SOP to USD attribute conversion
https://www.sidefx.com/docs/houdini18.5 ... mport.html

-Known Issues-
- Deep AOV is yet to support!

Important: if using macOS, we strongly recommend that you update to version 14..

Linux Note
On Linux only compatibility Houdini 20 build is supported (gcc9.3).
It is visible in the latest Launcher, and you can also download it from:
https://www.sidefx.com/download/daily-b ... ction=true
or direct download link: houdini-20.0.724-linux_x86_64_gcc9.3.tar.gz
We are looking into supporting the gcc11.2 build.



=================================
Subscription Studio+ Downloads
=================================

OctaneSolaris [Windows]

OctaneSolaris [macOS]

OctaneSolaris [Linux]


=================================
Demo Downloads
=================================

OctaneSolaris [Windows]
OctaneSolaris [Linux]


Happy GPU Rendering !!



Your team
OTOY
Kind Regards

bk3d
User avatar
Sunamo_man
Licensed Customer
Posts: 20
Joined: Mon Jun 19, 2023 5:51 pm

Thanks for the updates! What is the timeline for a version compatible with Houdini Solaris 20.5?
BK
OctaneRender Team
Posts: 1436
Joined: Mon Oct 31, 2016 7:54 pm

Sunamo_man wrote:Thanks for the updates! What is the timeline for a version compatible with Houdini Solaris 20.5?
Hi Sunamo_man,

Thanks for the reminder.
Hopefully early or mid-next week.

cheers
Kind Regards

bk3d
User avatar
galleon27
Licensed Customer
Posts: 286
Joined: Wed Jul 15, 2015 11:55 am
Location: Serbia
Contact:

Light emission spherical and projection texture maps should drive distribution. I'm guessing they are driving efficiency now right?
Force up vector vertical is also missing from universal camera. Perspective correction is not doing anything with that.

Vertex displacement mixer is sending an error: "Unknown Octane material node PinId: Displacement_1"

Composite texture/Blend textures order of operations is reversed. (Goes from the bottom to top. It should be from top to bottom)
e.g If you have two layers, layer 1 should be bottom and layer 2 should be top. Its reversed now.

Octane in Solaris doesn't render anything if you enable IPR in the obj context after already using Octane in Solaris.
Win 10 64bit // GTX 4090 + GTX 3090 // 5900x // 64GB // SideFX Houdini // C4D
BK
OctaneRender Team
Posts: 1436
Joined: Mon Oct 31, 2016 7:54 pm

galleon27 wrote:Light emission spherical and projection texture maps should drive distribution. I'm guessing they are driving efficiency now right?
Force up vector vertical is also missing from universal camera. Perspective correction is not doing anything with that.

Vertex displacement mixer is sending an error: "Unknown Octane material node PinId: Displacement_1"

Composite texture/Blend textures order of operations is reversed. (Goes from the bottom to top. It should be from top to bottom)
e.g If you have two layers, layer 1 should be bottom and layer 2 should be top. Its reversed now.

Octane in Solaris doesn't render anything if you enable IPR in the obj context after already using Octane in Solaris.

Hi galleon27,

Thank you so much for your help.
We can replicate these issues on our side and have created internal tickets to investigate.

We hope to gett them fixed asap!

cheers
Kind Regards

bk3d
seriawp
Licensed Customer
Posts: 96
Joined: Wed May 31, 2017 9:45 pm

Will the new version for 20.5 support MaterialX?
BK
OctaneRender Team
Posts: 1436
Joined: Mon Oct 31, 2016 7:54 pm

seriawp wrote:Will the new version for 20.5 support MaterialX?
Hi seriawp,

Thank you for the post.
We plan to add once Octane Standalone supports the MaterialX.
we don't have a timeline for now but it's in high priority for us.

cheers
Kind Regards

bk3d
EyasArraf
Licensed Customer
Posts: 33
Joined: Fri Sep 13, 2019 8:57 pm

Any updates regarding Houdini 20.5?
User avatar
Sunamo_man
Licensed Customer
Posts: 20
Joined: Mon Jun 19, 2023 5:51 pm

I'm also curious, it was said a Octane Solaris build for Houdini 20.5 would be out last week. Hopefully the silence means something good is coming our way...
BK
OctaneRender Team
Posts: 1436
Joined: Mon Oct 31, 2016 7:54 pm

Sunamo_man wrote:I'm also curious, it was said a Octane Solaris build for Houdini 20.5 would be out last week. Hopefully the silence means something good is coming our way...
Hi Sunamo_man,

Apology for delays..
Will try to release it sometime today.

Cheers
Kind Regards

bk3d
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