MPlay Snapshot not respecting the denoiser switch

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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
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All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
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LewisO
Licensed Customer
Posts: 43
Joined: Mon Aug 10, 2015 7:57 am

I need to compare the look of the render before denoising, and I would need to use the Mplayer to compare different snapshots a lot. However all the snapshots sent to MPlayer were denoised, it smeared certain key patterns(constructed with fine hairs) in the render, but the undenoised raw render in IPR is okay. It would be great if when I click the snapshot button, what I get in the Mplay looks exactly what's shown in the IPR (if better, including AOV) rather than the semi-rendered smeared denoised version.
ricky_otoy
OctaneRender Team
Posts: 289
Joined: Mon Jun 19, 2023 6:34 am

Hey LewisO, I will add a feature request for the snapshot button to output the same as currently shown in IPR.
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