Apply lut node Optimization suggestion

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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W_RTF
Licensed Customer
Posts: 16
Joined: Mon Apr 20, 2020 1:57 am

Could you please add a feature to the "apply LUT" node in Octane 2024 AOV?
The custom LUT in the original camera tag had a list that made it easy to scroll through and change LUTs, which was very convenient for look development.
Could the "apply LUT" node achieve similar functionality? For instance, Octane could have a dedicated LUT folder where users can place their own LUTs, and then smoothly scroll through and switch LUTs within the "apply LUT" node.
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skientia
Licensed Customer
Posts: 264
Joined: Tue Mar 12, 2024 1:50 am
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Side note,
it is most likely of a high improbability that the input color space is intended to match the one of the output.

In such a "LUT context", the input is typically logarithmic (according to each manufacturer's own specifications) or "open-domain linear".

A complementary "transform / color processing" subsequent to AgX is inevitably breaking the imagery (image formation) making AgX reason-to-exist somewhat irrelevant as it turns into a counter-productive processing-chain.

ASC-CDL (basic demonstration on the shared linked, and a pack of looks is potentially planned as free-of-cost in the near future) has been suggested for native implementation to developers, as a powerful and superior (to curves and so forth) post look development / aesthetic option (loosely referred as "Grading"). It is already available via OCIO or in some post-compositing software such as Nuke, Fusion as well as Blender's own compositor. The created "looks" are transferable between programs and physical hardware such as cameras.
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