OctaneRender® 2024.1 Beta 1

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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haze
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We are working hard on all of this. At the moment, there are some very large features in development, aimed at version 2025.

We are planning to make some preview releases in the next couple of months of version 2025. Unsure at this stage whether there would be a closed beta or public one.

edit: when I said 2025, I meant *version* 2025, rather than the year 2025.
HHbomb
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2025 ?
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lavrenovlad
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Can't wait for Octane 2030!
frankmci
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SSmolak wrote:It looks like Octane is little exhausted last months. We had fast development last years but for now we have only beta version of 2024 which is different from advertisement.
Unreal will have the same quality within short time...
Then switch to Unreal if that's a better option for you. Software development is rarely even close to a linear process. Think of it as a close cousin to evolution's punctuated equilibrium. Octane lives in and is intimately connected to a particularly complex and challenging environment.
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SSmolak
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frankmci wrote: Then switch to Unreal if that's a better option for you. Software development is rarely even close to a linear process. Think of it as a close cousin to evolution's punctuated equilibrium. Octane lives in and is intimately connected to a particularly complex and challenging environment.
Probably you get me wrong or I didn't say clear. As I know from using other software in the past, problems always start when developers have trouble keeping to their own schedule. I'd like to be wrong.
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renderingz
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I don’t think anyone would claim software development, especially for a render engine is easy or predictable.

The problem is these ridiculous GTC presentations saying X feature is coming this year, for multiple years in a row that never make it in.

Instead we get a bunch of stuff no one really asked for. Analytic lights are cool but are usable like 1% of the time because of their limitations. Same with the post volume stuff.

Big features and fancy tech are cool but as always has been the case the problem with octane is the fundamentals.

Adaptive vertex displacement and rest position are bread and butter render engine features that have been on GTC slides for atleast 2-3 years.

What happened to texture input for rounded edge shader? There’s and endless list of stuff like this.

Octane probably has the worst proxy format out of any modern render engine.

Houdini plugin needs to be completely overhauled.

Anytime goodwill is built it gets immediately dashed by the constant cycle of over promising and under delivering.
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SSmolak
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renderingz wrote:
Anytime goodwill is built it gets immediately dashed by the constant cycle of over promising and under delivering.
This sentence should be written in philosophy guide :)
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pxlntwrk
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haze wrote:We are working hard on all of this. At the moment, there are some very large features in development, aimed at ....
no comment

please, remember more than a decade ago now...
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galleon27
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Win 10 64bit // GTX 4090 + GTX 3090 // 5900x // 64GB // SideFX Houdini // C4D
DamjanMX_1
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haze wrote:We are working hard on all of this. At the moment, there are some very large features in development, aimed at 2025.

We are planning to make some preview releases in the next couple of months of 2025. Unsure at this stage whether there would be a closed beta or public one.
OK - as a user who paid and expected some of those features to already be implemented, because you promised they would - how am I supposed to take this information? I could keep asking about them and not go anywhere or I could cancel my subscription and still not go anywhere. Either way I am not closer to what I need and thus this feels like a pointless effort.
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