When a camera uses shifting, the selection outline of the objects in the render preview doesn't match and is offset - probably using the non-shifting coordinates.
Octane CB 28.15, RTX 3060, Windows 10
Selection border offset when camera uses shift
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G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
- linograndiotoy
- Posts: 1354
- Joined: Thu Feb 01, 2018 7:10 pm
It seems to work fine here. Do you have a scene showing the issue?
- Andreas_Resch
- Posts: 319
- Joined: Sat Jul 28, 2018 6:29 am
Here's a scene ...
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- Octane2023_RenderRegion_01.zip
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- linograndiotoy
- Posts: 1354
- Joined: Thu Feb 01, 2018 7:10 pm
Just disable the "Always use Camera Resolution" option and everything should work as expected. That specific options suffers of some limitations right now, concerning matching Blender's preview.
- Andreas_Resch
- Posts: 319
- Joined: Sat Jul 28, 2018 6:29 am
That option isn't in there in 28.15 any more, right?