Selection border offset when camera uses shift

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All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
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Andreas_Resch
Posts: 319
Joined: Sat Jul 28, 2018 6:29 am

When a camera uses shifting, the selection outline of the objects in the render preview doesn't match and is offset - probably using the non-shifting coordinates.
Octane_CameraOffset_01.jpg
Octane CB 28.15, RTX 3060, Windows 10
linograndiotoy
OctaneRender Team
Posts: 1354
Joined: Thu Feb 01, 2018 7:10 pm

It seems to work fine here. Do you have a scene showing the issue?
Andreas_Resch
Posts: 319
Joined: Sat Jul 28, 2018 6:29 am

Here's a scene ...
Attachments
Octane2023_RenderRegion_01.zip
(168.67 KiB) Downloaded 31 times
linograndiotoy
OctaneRender Team
Posts: 1354
Joined: Thu Feb 01, 2018 7:10 pm

Just disable the "Always use Camera Resolution" option and everything should work as expected. That specific options suffers of some limitations right now, concerning matching Blender's preview.
Andreas_Resch
Posts: 319
Joined: Sat Jul 28, 2018 6:29 am

That option isn't in there in 28.15 any more, right?
linograndiotoy
OctaneRender Team
Posts: 1354
Joined: Thu Feb 01, 2018 7:10 pm

It has been added back.
Andreas_Resch
Posts: 319
Joined: Sat Jul 28, 2018 6:29 am

Maybe I'm blind. Can't see it.
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