Hey all
I am a huge fan of Octane. The only issue I have is there is no way (that I am aware of) to get decent NPR (non-Photoreal) outlines. The toon shader requires some gyrations and it just doesn't (to my knowledge) provide for an easy way to do it.
My background is in CAD - which has an outline option baked in....
Also I used MODO back in the day and it has an outstanding NPR outline module that just worked.
Finally - I don't use Blender - but the functionality of Grease Pencil appears to be outstanding.
What I am requesting is a simple toon shader that give a proper outline that can be controlled, thickend and modulated w/a texture.
Further - any other beefing up of the toon shader would be welcome.
I am noticing that RedShift on C4D just updated this function. I think we can do better! What say you @otoy?
Paul
Toon Render - outline
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- linograndiotoy
- Posts: 1354
- Joined: Thu Feb 01, 2018 7:10 pm
The Curvature node offers an effective solution for tracing edges at the moment. For external outlines, you can employ the well-known inverted-hull technique. That said, dedicated edge tracing features would indeed be a very welcome enhancement in future updates.
Here’s an animation created in Octane that illustrates these techniques in action:
https://youtu.be/LnsEujC2Qe8
Here’s an animation created in Octane that illustrates these techniques in action:
https://youtu.be/LnsEujC2Qe8