Render bug [29.5]

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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.


All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
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kabakZ
Licensed Customer
Posts: 48
Joined: Sat Sep 28, 2019 1:23 am

Motion Blur with Universal camera type active cause some render "weirdness". The rendered image is either black or completely blurred, but the issue does not appear if both options are used separately.
linograndiotoy
OctaneRender Team
Posts: 1355
Joined: Thu Feb 01, 2018 7:10 pm

Do you have a simple scene showing the issue?
Thanks!
kabakZ
Licensed Customer
Posts: 48
Joined: Sat Sep 28, 2019 1:23 am

Sure, here it is!

Something really weird happens when both Universal camera type and Motion Blur are used. The render file size drops to a few KB and it's simply black
test.blend
(1.06 MiB) Downloaded 36 times
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