Object Layer on Imported Alembic Geo

Unreal® Engine Integrated Plugin

Moderator: ChrisHekman

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spirestudios-octane
Posts: 4
Joined: Thu Dec 15, 2022 7:50 am

Hi, there are no Object layer options on geo that import straight into Octane standalone. I can't assign render layers to any geo or set other layer properties because of this. Same goes for alembic caches that we import into Unreal, we can't add the octane properties to these type of geo.
ChrisHekman
OctaneRender Team
Posts: 1042
Joined: Wed Jan 18, 2017 3:09 pm

spirestudios-octane wrote:Hi, there are no Object layer options on geo that import straight into Octane standalone. I can't assign render layers to any geo or set other layer properties because of this.
You can add an Objectlayercomponent to a StaticMeshComponent as a child component in your unreal level.
The objectlayer options should then be applied and be exported out from unreal to octane standalone.
Same goes for alembic caches that we import into Unreal, we can't add the octane properties to these type of geo.
Do you mean geometry cache? I just checked and it seems GeometryCacheComponents do not support ObjectlayerComponents yet.
I have added Objectlayercomponent support to GeometryCacheComponent, and it will be part of the next build
spirestudios-octane
Posts: 4
Joined: Thu Dec 15, 2022 7:50 am

Thank you!
dkalt
Posts: 1
Joined: Wed Apr 03, 2024 12:44 pm

Has there been any updates to this issue? I recently tried importing objects as either alembic or C4D with geometry cache into UE 5.3 and it seems anything with geocache does not render in the Octane plugin.
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