Anime kernel for C4D ?
Moderators: ChrisHekman, aoktar
It's a hard lesson to learn, but I've been working in this industry since the mid 90s. This kind of hype has always been the case. These developers are competing with each other on the cutting edge of technology. Teasing what is coming, or to be more accurate, what the developers sincerely hope/think is very likely to be coming to the users, and the marketing dept runs with it, is one of the best ways to hype your product and move units. Everybody does it.KeeWe wrote: I'm with you about disrespectful behaviour, a 100%. The problem with Otoy though: they are teasing and promising stuff which are considered by customers when deciding to buy their product. I work with octance since v2 and when I hear/see things about "a great feature" which is supposed to come with the next update, I tend to stick with it and am not looking somewhere else. And that's pretty manipulative...
Otoy should just release stuff when it's ready. Tangling the carrot right in front of your face and never let you taste it or relase only a lite version of it just sucks.
All the way back to Infini-D/Swivel3D/Electric Image/Lightwave/TrueSpace/3D Studio/Renderman/Amiga Reflections/C4D to Power Animator/Alias/Animation Master/Realsoft/Maya/Stdio Max/Blender/Rino/Form*Z/Maxwell/Arnold/Redshift/Cycles/Modo/Mudbox/Solidworks/Unreal/Unity etc. And that's just the 3D stuff, not to mention all the 2D editing/FX/compositing tools. If you've ever been to NAB or SIGGRAPH, they all show of the latest demo reels along with flashy "upcoming" features that may or may not see the light of day.
Perhaps I'm just old and jaded, but until feature X is actually shipping in a reasonably stable form, I act like it never will. Try not to base purchasing decisions based on any features that may or may not be available "soon." Will the tool help you do your job now, in its current form? Can you justify the capital outlay if there will never been an update to the shipping product? If so, great, buy it! If not, don't bite.
Sometimes we are forced to make purchase decisions we regret. I feel awful for people who bought the last of the Intel Mac Pros expecting them to be Octane powerhouses for the next five or six years, and decent workstations for at least ten, but I also understand the vicissitudes of interdependent technologies and corporate strategies. Sometimes they mesh beautifully, sometimes they don't. I'm pretty sure Otoy expected to support AMD video cards on Mac OS for years to come. Well, those were bad bets on both Otoy's and Mac buyer's parts, but that's capitalism for you. Everything changes fast. In a few more years, I suspect the idea of worrying about what GPU is on a local desktop workstation will be essentially obsolete. I would hate to be a media production tool corporate strategist trying to navigate these changes, hoping to remain profitable while scrambling like mad to keep up with the competition so that they don't suddenly become irrelevant without enough time to pivot.
It's been a crazy, exciting, exhausting, thrilling ride, but part of me is glad that I'll be retiring to my wood/machine shop in a few years, where the basic tools and skills haven't changed much in at least 100 years, in some cases several thousand.
... and you kids, get off my lawn!
Animation Technical Director - Washington DC
- henningricke
- Posts: 41
- Joined: Wed Feb 22, 2017 1:08 pm
I totally get the frustration on both sides.
Otoy tends to promise a lot of features in a very compulsory seeming manner, that get dialled down, delayed or even lost completely along the way. Naturally this gets everybody’s hopes up and often ends in disappointment. I know, its marketing, but I seriously wished you guys would stay more realistic with promises like that.
On the other hand, software development is complicated as hell, so naturally plans need to change all the time. As 3D artists we permanently have to deal with annoying clients that believe our work can’t be that hard, because its just “done by the computer” so we really shouldn’t do the same with you guys!
I love how much Otoy keeps pressing on in terms of constant innovation! Its what puts you apart from others. Of course, this makes long term planning extremely hard. Still, I’ll take your approach anytime over the “Adobe” way of improving absolutely nothing while charging every month for the same stuff over and over again.
Otoy tends to promise a lot of features in a very compulsory seeming manner, that get dialled down, delayed or even lost completely along the way. Naturally this gets everybody’s hopes up and often ends in disappointment. I know, its marketing, but I seriously wished you guys would stay more realistic with promises like that.
On the other hand, software development is complicated as hell, so naturally plans need to change all the time. As 3D artists we permanently have to deal with annoying clients that believe our work can’t be that hard, because its just “done by the computer” so we really shouldn’t do the same with you guys!

I love how much Otoy keeps pressing on in terms of constant innovation! Its what puts you apart from others. Of course, this makes long term planning extremely hard. Still, I’ll take your approach anytime over the “Adobe” way of improving absolutely nothing while charging every month for the same stuff over and over again.
- leonthegod
- Posts: 13
- Joined: Sun Sep 17, 2017 9:54 pm
Now that redshift just beat ya'll to it, when can we expect octane to catch up?
https://www.maxon.net/en/article/maxon- ... g-and-more
https://www.maxon.net/en/article/maxon- ... g-and-more
- ricky_otoy
- Posts: 289
- Joined: Mon Jun 19, 2023 6:34 am
Although this isn't about the Anime Kernel topic, here is a great Toon Shading example/course that Lino created and posted recently: https://www.youtube.com/watch?v=LnsEujC2Qe8leonthegod wrote:Now that redshift just beat ya'll to it, when can we expect octane to catch up?
https://www.maxon.net/en/article/maxon- ... g-and-more