by rustyippolito » Mon Apr 15, 2024 9:06 pm
rustyippolito
Mon Apr 15, 2024 9:06 pm
Sorry for not thanking you sooner, that was EXACTLY what I needed to get over this issue. My materials are quite complex and i had a workaround that involved blasting between two complete sets of geometry with two complete sets of materials (ON & OFF). Your solution allowed me to do it all in the shader with very little troubleshooting. Now i can easily iterate on the changing group animation without having to rebuild my setup each time i make a change! Many thanks for your help:)