Animation output issue 28.x

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1. That the issue has not already been disclosed
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All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
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J.C
Licensed Customer
Posts: 1857
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

When rendering an animation and Octane Output is selected for file saving Blender output also saves images. This results in duplicate files.
Could you fix it and make sure Blender saves either using Octane Output or Blender output or both?
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
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linograndiotoy
OctaneRender Team
Posts: 1354
Joined: Thu Feb 01, 2018 7:10 pm

An "Exclude Beauty" option has been added for that.
J.C
Licensed Customer
Posts: 1857
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

You must have misunderstood me. When Octane Output is enabled Blender ALWAYS saves file using default Blender output. This happens weather Exclude Beauty in Octane output is enabled or not.
This results in extra files that were not supposed to be saved.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
J.C
Licensed Customer
Posts: 1857
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

The bug continues in 28.13
Moreover when project path is set to "//" Octane output does not save the file.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
linograndiotoy
OctaneRender Team
Posts: 1354
Joined: Thu Feb 01, 2018 7:10 pm

There's no way to exclude Blender's output image, sadly.
I normally use it at my advantage, setting Blender's output to an animation format (mp4). That way I can get a preview of my animation once the render is finished.
About the "//" saving issue, can you please explain it better with an example?

Thanks.
J.C
Licensed Customer
Posts: 1857
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

Hi Lino, if you put double slashes "//" in output path Blender knows this is the location of a project file and will save there the rendered images. If this is used in Octane output path the file is not saved. Only Blender output is being saved.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
J.C
Licensed Customer
Posts: 1857
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

linograndiotoy wrote:There's no way to exclude Blender's output image, sadly.
When using Render+ addon with Cycles it is possible to exclude Blender's output and only use Render+ specified output. Maybe there is a way to do the same when rendering with Octane.
https://blendermarket.com/products/render
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
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