Warp or Distort OSL C4D Noises
Moderators: ChrisHekman, aoktar
It all depends on texture space. Transform is done inside node.
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- astrofalcon
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As far as I can tell the transform and projection ports on the C4D OSL noises simply do not work. I'm just trying to distort or warp one C4D noise with another but in world space / texture space. The simplest option would be if you could expose Global Scale and Relative Scale as inputs on the C4D noises.
I know this is all works in UV space but it does not in world space.
I know this is all works in UV space but it does not in world space.
- astrofalcon
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Thank you for your help with this jobigoud but the issue all along with the other version of the C4D noise is that it only works in 2D space or UV space. The other C4D noise works in 3D world space but I can not distort or warp this version...
The noise uses the 3D position of the shading point as an input but if you use "Texture space" then this position is projected to the object UV before being passed to the function. So in this case each plane has the same noise as I imagine they all have the same UVs. If you use World space it should work.
- astrofalcon
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Thank you again for your time jobigoud but there are not any options in that version of the C4D noise to change the texture space. Sorry on my other screen shot the incorrect attributes where being displayed from the OSL version of the C4D Noise. Something is broken here as I've tried doing this multiple times over the years never with any success in Octane. Octane simply can not do this in C4D with these procedural noises. Maybe aoktar can shed some light on this issue.
- astrofalcon
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How did you connect output of this OSL node to Projection input of Noise4D ? This connection doesn't work for me.
Architectural Visualizations http://www.archviz-4d.studio
- astrofalcon
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- Joined: Wed Apr 26, 2017 4:32 am
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