Dirt node connecting issue :
I think that if "use filename for images" is on, Image node should be wider by default to show all filename.
Device render priority automatically switching to high after some minutes.
Images loaded from Asset Browser have strange names ( probably internal ID ) if "use filename for images" is used :
Solo mode for Dirt doesn't workCinema4D version 2023.1.2-[R7] (Obsolete stable) 27.03.2024
Moderators: ChrisHekman, aoktar
Architectural Visualizations http://www.archviz-4d.studio
Image Adjustment - Clamp values from 0 to 1 but slider completely out of range.
Serious issue while editing multiple materials in node editor. If there is additional node between in one of the material it will not update in LiveViewer :
It looks that it completely doesn't work because all nodes in 2nd material changing parameters in material 1
Can you brighten this screen zoom info ? It is unreadable.
Serious issue while editing multiple materials in node editor. If there is additional node between in one of the material it will not update in LiveViewer :
It looks that it completely doesn't work because all nodes in 2nd material changing parameters in material 1
Can you brighten this screen zoom info ? It is unreadable.
Architectural Visualizations http://www.archviz-4d.studio
You can't use it like that way, C4D doesn't have any mechanism to have one node shared in two materials. One will not get any update messages. Our RefShader is for the work-around OR xpresso the way.SSmolak wrote: Serious issue while editing multiple materials in node editor. If there is additional node between in one of the material it will not update in LiveViewer :
It's not a solution, will not be readable when you have a brighter background.Can you brighten this screen zoom info ? It is unreadable.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
I noticed that RefShader can be connected to Composite Material as SubMaterial but it won't work as reference material right ?aoktar wrote:Our RefShader is for the work-around OR xpresso the way.
It's not a solution, will not be readable when you have a brighter background.
That zoom info text is not readable even on rendered image in most cases.
There is little issue with RefShader when we drag ref node to the RefShader node. It works fine while dragging to Link input ( attached )
No 2nd IOR value in Xpresso : No realtime materials update using Xpresso if one material read another ports - they update after mouse release.
Solo/Unsolo cause that material which use RefShader lose sync and it is locked in gray solo mode - only restart LV can resolve this ( attached )
EDIT : Imager White Point from Octane Settings while using C4D default viewport camera not working in realtime compared to Imager from Octane Camera.
- Attachments
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- RefShad_solo.zip
- (480.25 KiB) Downloaded 72 times
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- Ref_drag.zip
- (93.04 KiB) Downloaded 65 times
Last edited by SSmolak on Wed Feb 28, 2024 7:13 pm, edited 1 time in total.
Architectural Visualizations http://www.archviz-4d.studio
I don't really advice to make material setups in this way. Composite material is the better/safe direction, because it's a container for sub materials and textures. No headhachesSSmolak wrote:I noticed that RefShader can be connected to Composite Material as SubMaterial but it won't work as reference material right ?aoktar wrote:Our RefShader is for the work-around OR xpresso the way.
It's not a solution, will not be readable when you have a brighter background.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
R6 build is out with some fixes/improvements! Enjoy it!
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
sorry solved!
Was a problem with C4D Matrix Object, that the softbodys were jumping back
to its original form every frame. Was only recognizable when stepping from frame to frame.
Hi,
need your help please, because I've no idear whats going on.
I have a cached softbody simulation which runs fine in the main viewport.
But when I render it to PV all stays rigid . No softbodys get rendered correctly.
Did it like I always did.
Latest C4D and latest Octane.
What I doimg wrong here?
thanks
Mike
Was a problem with C4D Matrix Object, that the softbodys were jumping back
to its original form every frame. Was only recognizable when stepping from frame to frame.
Hi,
need your help please, because I've no idear whats going on.
I have a cached softbody simulation which runs fine in the main viewport.
But when I render it to PV all stays rigid . No softbodys get rendered correctly.
Did it like I always did.
Latest C4D and latest Octane.
What I doimg wrong here?
thanks
Mike
Weight map freeze Octane but Attribute node works fine.
Architectural Visualizations http://www.archviz-4d.studio
What are you talking about?SSmolak wrote:Weight map freeze Octane but Attribute node works fine.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw