Cinema4D version 2023.1.2-[R7] (Obsolete stable) 27.03.2024

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SSmolak
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Dirt node connecting issue :
dirt.png
Solo mode for Dirt doesn't work

I think that if "use filename for images" is on, Image node should be wider by default to show all filename.

Device render priority automatically switching to high after some minutes.

Images loaded from Asset Browser have strange names ( probably internal ID ) if "use filename for images" is used :
asset_images.jpg
asset_images.jpg (5.62 KiB) Viewed 1468 times
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freeter_e
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feedback:
Cinema 4D 2024.2
Octane 2023.1.2-[R5]

composite AOV:
a1) mask with layer group, when layer count = 1, not work
a1) mask with layer group.mp4
(1.08 MiB) Downloaded 1320 times
a2) not very important. but hope it stays uniform.
Not very important. But hope it stays uniform..jpg
b) hope all composite AOV node can autoname
b) hope all aov can autoname .mp4
(1.79 MiB) Downloaded 1317 times
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SSmolak
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Image Adjustment - Clamp values from 0 to 1 but slider completely out of range.

Serious issue while editing multiple materials in node editor. If there is additional node between in one of the material it will not update in LiveViewer :
nodes_multi.jpg
It looks that it completely doesn't work because all nodes in 2nd material changing parameters in material 1

Can you brighten this screen zoom info ? It is unreadable.
info.jpg
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aoktar
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SSmolak wrote: Serious issue while editing multiple materials in node editor. If there is additional node between in one of the material it will not update in LiveViewer :
You can't use it like that way, C4D doesn't have any mechanism to have one node shared in two materials. One will not get any update messages. Our RefShader is for the work-around OR xpresso the way.
Can you brighten this screen zoom info ? It is unreadable.
It's not a solution, will not be readable when you have a brighter background.
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SSmolak
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aoktar wrote:Our RefShader is for the work-around OR xpresso the way.

It's not a solution, will not be readable when you have a brighter background.
I noticed that RefShader can be connected to Composite Material as SubMaterial but it won't work as reference material right ?

That zoom info text is not readable even on rendered image in most cases.

There is little issue with RefShader when we drag ref node to the RefShader node. It works fine while dragging to Link input ( attached )

No 2nd IOR value in Xpresso :
xpress_ior.jpg
No realtime materials update using Xpresso if one material read another ports - they update after mouse release.

Solo/Unsolo cause that material which use RefShader lose sync and it is locked in gray solo mode - only restart LV can resolve this ( attached )

EDIT : Imager White Point from Octane Settings while using C4D default viewport camera not working in realtime compared to Imager from Octane Camera.
Attachments
RefShad_solo.zip
(480.25 KiB) Downloaded 72 times
Ref_drag.zip
(93.04 KiB) Downloaded 65 times
Last edited by SSmolak on Wed Feb 28, 2024 7:13 pm, edited 1 time in total.
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aoktar
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SSmolak wrote:
aoktar wrote:Our RefShader is for the work-around OR xpresso the way.

It's not a solution, will not be readable when you have a brighter background.
I noticed that RefShader can be connected to Composite Material as SubMaterial but it won't work as reference material right ?
I don't really advice to make material setups in this way. Composite material is the better/safe direction, because it's a container for sub materials and textures. No headhaches
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aoktar
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R6 build is out with some fixes/improvements! Enjoy it!
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miohn
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sorry solved!

Was a problem with C4D Matrix Object, that the softbodys were jumping back
to its original form every frame. Was only recognizable when stepping from frame to frame.


Hi,

need your help please, because I've no idear whats going on.

I have a cached softbody simulation which runs fine in the main viewport.
But when I render it to PV all stays rigid . No softbodys get rendered correctly.
Did it like I always did.

Latest C4D and latest Octane.

What I doimg wrong here?

thanks
Mike
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SSmolak
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Weight map freeze Octane but Attribute node works fine.
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aoktar
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SSmolak wrote:Weight map freeze Octane but Attribute node works fine.
What are you talking about?
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