Standard Surface Material BSDF model?
- Andreas_Resch
- Posts: 319
- Joined: Sat Jul 28, 2018 6:29 am
Can one of the devs maybe tell us, what BSDF model is used for specular reflections in Standard Surface Materials? As there's no option to choose one, it's hard to tell.
- Andreas_Resch
- Posts: 319
- Joined: Sat Jul 28, 2018 6:29 am
Thanks. Looks like it's "almost" energy preservation.
[EDIT] Looks like it's "energy conserving by default". It's mentioned in the video here ... https://youtu.be/ZNLUqqACa4U?t=330
[EDIT] Looks like it's "energy conserving by default". It's mentioned in the video here ... https://youtu.be/ZNLUqqACa4U?t=330
- Andreas_Resch
- Posts: 319
- Joined: Sat Jul 28, 2018 6:29 am
Nothing wrong with a confirmation from somebody who did the tests for you - or read the papers. Anyway - good to have some clarification on that.
- Andreas_Resch
- Posts: 319
- Joined: Sat Jul 28, 2018 6:29 am
Thanks for the confirmation. I'll test it as well, just to learn more about the furnace test.
- Andreas_Resch
- Posts: 319
- Joined: Sat Jul 28, 2018 6:29 am
You have to grab info from wherever you can get it. And especially with Octane (even more so the Blender version), resources are sparse anyway. I probably have watched more C4D videos about Octane than Blender ones. But if you stick to the basis it's still a good resource.