Better rounded edges

Sub forum for feature requests etc
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Andreas_Resch
Posts: 319
Joined: Sat Jul 28, 2018 6:29 am

Maybe the devs can take a look at how to improve the rounded edges algorithm. It looks fine with small values but when they get a big higher, in some cases they fall apart and the results look really ugly. I did a comparison in Cycles and the algorithm is much better there. It's not something I need all the time, but then and now I need to get a bit closer to objects and then the issues really show.

I've attached a comparison.

And here's an OBJ file that shows the corner in the render test. A rounded edge value of 0.05 was used in both cases (Cycles and Octane).
https://www.argfx.at/upload/RE_Test_01.zip
Attachments
425369513_10231656956276083_4525422667469685607_n.jpg
Andreas_Resch
Posts: 319
Joined: Sat Jul 28, 2018 6:29 am

I've tested them all. Accurate is the one used in the image. "Fast" looks even worse.
Andreas_Resch
Posts: 319
Joined: Sat Jul 28, 2018 6:29 am

As shown in the Cycles version, there's room for improvement :) And when you triangulate STP objects, in most cases cleaning up the mesh and physically beveling them is out of the question. Nobody has the time (and down the line money) for that.
Andreas_Resch
Posts: 319
Joined: Sat Jul 28, 2018 6:29 am

Thanks for the link. Let's wait a bit and see.
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