Scatter on Surface issues

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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.


All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
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Andreas_Resch
Posts: 319
Joined: Sat Jul 28, 2018 6:29 am

I tried to experiment with Scatter on Surface a bit. It crashes a lot when I adjust it while preview render is one - the server does (Blender keeps running). Crashes happen rather randomly but pretty much several times per minute. So it's very hard to use.

But here is one case that crashes the server which can be reproduced. When I put a Range node after a Noise node and set the Output Minumum value to a negative one, the server crashes immediately. Same for Output Maximum - a negative value crashes the server as well.
Octane_Scatter_01.jpg
Custom Build 28.9, Windows 10, RTX 3060.
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