When I'm in Local View and start the preview rendering and then get out of Local View while still being in Local View, the objects that previously were excluded from Local View are not rendered correctly - their materials don't seem to be assigned to them as they are all white. Not a biggie, but something to clean up along the way.
Addon V28.7, Blender 4, Windows 10, RTX 3060.
Render Preview issues when exiting Local View
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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
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- Andreas_Resch
- Posts: 319
- Joined: Sat Jul 28, 2018 6:29 am
Last edited by Andreas_Resch on Thu Feb 01, 2024 8:10 am, edited 1 time in total.
- Andreas_Resch
- Posts: 319
- Joined: Sat Jul 28, 2018 6:29 am
The same issue occurs when you start the preview render and an object is hidden. When you unhide that object while the preview renderings is going, it has no material assigned to it - it's just white.
Addon V28.7, Blender 4, Windows 10, RTX 3060.
Addon V28.7, Blender 4, Windows 10, RTX 3060.