Cinema4D version 2023.1.2-[R7] (Obsolete stable) 27.03.2024

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desire
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Enabling and then disabling Solo node feature in Glossy and Specular material makes the material looks as Diffuse until scene is reloaded or changed type of material or making some other changes in a material's parameters.
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aoktar
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desire wrote:Enabling and then disabling Solo node feature in Glossy and Specular material makes the material looks as Diffuse until scene is reloaded or changed type of material or making some other changes in a material's parameters.
Yes, and?
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desire
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aoktar wrote: Yes, and?
oh, is this normal? ))
I sincerely believed that this is a bug. Not critical, of course, but still.
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Delizade
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Yes there is an issue about disabling a node.
Disabling Solo mode does not update LV. To refresh it and go back to normal mode, we have to make some changes or refresh the LV.
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aoktar
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Not normal! Looks like a glitch on update detection system because of some recent changes.
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SSmolak
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Unsolo issue after solo material node - it stay in solo until something is not changed in material nodes.
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aoktar
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SSmolak wrote:Unsolo issue after solo material node - it stay in solo until something is not changed in material nodes.
Yes it is the issue we are talking about. It is like that as I explained. Hopefully I'm fixing the pattern
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SSmolak
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aoktar wrote:Yes it is the issue we are talking about.
Ah yes I see now. I noticed that Render priority is always set to high after scene loading. It is probably not stored in settings.

LiveViewer completely doesn't update Caps tab in Extrude generator. It needs to enable/disable Extrude.

The same issue while using undo on geometry level. If we move polygon - it update in LV but if we make undo - it doesn't update in LV.
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Amaterasu
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When post volume passes through a semi-transparent object octane crashes with this log, what can be done in this situation?
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octane 2023.1.2 240129 141152.txt
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Tim0042
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I may have stumbled upon the last remnant of an old hair object bug - when I activate motion blur, a triangle appears at world 0/0/0.

This only applies to the picture viewer (LV looks fine) and only when motion blur is active.

I seem to remember this sometimes happening with hair a while ago, however, it could always be fixed by just moving the hair object out of view. Here, the triangle seems to be stuck at triple zero, no matter where the hair object is moved.

Could you look into this? : ) As a fallback, I could move the entire scene away from the scene center, but if there is a cleaner fix then that would of course be ideal.

I've attached a screenshot and a (very stripped down) c4d file. Both the plugin and c4d are up to date.
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Hair Triangle Bug.zip
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