Animation support?

Rhino 3D (Export script developed by SamPage; Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

Post Reply
ALTO
Licensed Customer
Posts: 54
Joined: Mon May 10, 2010 1:26 pm

Hi Sam, your plugin is working really good here :!:
I'd like to know how hard would be to have animation support?
I'm talking about camera animations so without need to re-export the obj file each time.

Thanks for your work.
User avatar
SamPage
Licensed Customer
Posts: 132
Joined: Mon May 10, 2010 8:56 pm
Location: Burbank, CA

ALTO wrote:Hi Sam, your plugin is working really good here :!:
I'd like to know how hard would be to have animation support?
I'm talking about camera animations so without need to re-export the obj file each time.

Thanks for your work.
Which animation tool are you using? Bongo or something else like setFlyThroughAnimation? I'll have a look at the Bongo SDK to see what is in there, but no promises ;)

Sam
Win 7 64bit | 2x GTX 285 | i7 920 | ASUS P6T Deluxe | 12GB
ALTO
Licensed Customer
Posts: 54
Joined: Mon May 10, 2010 1:26 pm

I use both of them...

I think for your plugin the built in animation tool (turntable, sunstudy and flythrough) it's easy to work with since it's a "simple" script:
http://news2.mcneel.com/scripts/dnewswe ... 5211&utag=
Anyway Bongo support would be awesome!

Thanks
jitendra
Licensed Customer
Posts: 143
Joined: Sat Oct 16, 2010 6:09 am

SamPage wrote:
ALTO wrote:Hi Sam, your plugin is working really good here :!:
I'd like to know how hard would be to have animation support?
I'm talking about camera animations so without need to re-export the obj file each time.

Thanks for your work.
Which animation tool are you using? Bongo or something else like setFlyThroughAnimation? I'll have a look at the Bongo SDK to see what is in there, but no promises ;)

Sam
Hi ... Your plugin is working good.
Does it support the inbuilt animation like "setFlyThroughAnimation" ? if yes, how? If no, how to use the script ?
Thank you for your support.
Jitendra
Best Regards, Jitendra
zivko
Licensed Customer
Posts: 75
Joined: Thu Dec 30, 2010 10:41 am

any updates on animation support?
desktop - win7 64bit, i5-4690, 12gb ddr3, 970gtx 4gb, 460gtx 2gb
laptop - win7 64bit, i7-2630qm, 10gb ddr3, 550m 2gb
User avatar
SamPage
Licensed Customer
Posts: 132
Joined: Mon May 10, 2010 8:56 pm
Location: Burbank, CA

Unfortunately it looks like any animation support would have to happen through a plug-in, and not with the exporter.

Sam
Win 7 64bit | 2x GTX 285 | i7 920 | ASUS P6T Deluxe | 12GB
newske
Licensed Customer
Posts: 126
Joined: Sat Nov 03, 2012 11:51 pm

I realise this thread is a bit outdated, but for reference I have been using IronPython in Rhino 5 to output batch files which reasonably closely mirror the FlythroughAnimation and PathAnimation which are in Rhino. Ie. You set up your scene, and then export the batch from Rhino and it will open octane, render a frame, close octane and repeat. To make this faster I am hoping that the OTOY team will include the possibility of reading .txt files to render from batch files, or just generally re-visit this.

Current version can deal with:
Flythough Animation
Path Animation
Motion Blur
Number of Frames (override)
Number of Samples (override)
Resolution (override)
Shutdown on finish
Rendertarget (containing all details)
*.exe octane location
*.ocs location
*.png out location

Everything else is determined by the rendertarget set up in the octane scene -- though it would be easy to make it do anything that is currently available in the command line options for octane (--help).
Currently speed is linear (whereas in Rhino it is based on control points I believe) though that would also not be hard to include.

If anyone is interested in this let me know -- maybe SamPage can find a better way to do it with the exporter.
Octane for Rhino | Windows 8.1 x64 | i7-3820 OC | GTX970 4GB OC & GTX 560 Ti 1GB OC | 32GB DDR3
User avatar
nardo
Licensed Customer
Posts: 31
Joined: Thu Dec 01, 2011 2:20 pm

newske wrote:I realise this thread is a bit outdated, but for reference I have been using IronPython in Rhino 5 to output batch files which reasonably closely mirror the FlythroughAnimation and PathAnimation which are in Rhino. Ie. You set up your scene, and then export the batch from Rhino and it will open octane, render a frame, close octane and repeat. To make this faster I am hoping that the OTOY team will include the possibility of reading .txt files to render from batch files, or just generally re-visit this.

Current version can deal with:
Flythough Animation
Path Animation
Motion Blur
Number of Frames (override)
Number of Samples (override)
Resolution (override)
Shutdown on finish
Rendertarget (containing all details)
*.exe octane location
*.ocs location
*.png out location

Everything else is determined by the rendertarget set up in the octane scene -- though it would be easy to make it do anything that is currently available in the command line options for octane (--help).
Currently speed is linear (whereas in Rhino it is based on control points I believe) though that would also not be hard to include.

If anyone is interested in this let me know -- maybe SamPage can find a better way to do it with the exporter.

++++1
windows 8 SP1 | i7 2600k | 8G DDR | 1xGTX 690 1xGTX Titan | Rhinoceros
Post Reply

Return to “Rhinoceros 3D”