Following is what will hopefully be the final test build of the next release. There are quite a few internal changes to the plugin, so please let me know if you notice anything odd.
2023.1.2.197
- Fixed issue where the checkboard would not render on AOV Output passes with alpha enabled
- Ray Epsilon now has a minimum of 0.0000001
- All Deprecated nodes (from previous versions of Octane) are now in the Schematic->Add->Channel Modifier->Octane->Deprecated group
- Added an Object (ie. Mesh) Pick button. Shift-Right-Click to pop up a menu to select meshes behind the top mesh. Only works for "Live Geometry Update" enabled.
- You can now save to "Multi-layer Discrete Files" with PNG, JPEG and TIFF
- You can now select multiple crytomatte passes with the Cryptomatte Pick function of the Mask With Cryptomatte node
- You can deselect crytomatte passes with the Cryptomatte Pick function of the Mask With Cryptomatte node by using the right mouse button click
- The Cryptomatte passes in the Render Passes panel->Cryptomatte tab have been renamed and reordered to match the Type combobox of the Mask With Cryptomatte node
- Fixed bug where if Object Motion Blur was on, and the first mesh instance for a mesh was not visible, the remaining mesh instances would not show
- Fixed issue where Modo would crash if you disable a Mesh Instances source mesh visibility when using the Render Cache
- From a past release : Removed the octane.createUdim command, as UDIM tile support was added in 2022.1.1.191
- Fixed a number of issues associated with UDIM support : '_' can now be used between the filename and the UDIM number, a UDIM Folder can be dragged onto the Schematic and plugged into the Filename pin of an Image node, UDIM files in the wrong order and gaps in UDIM files are now rendered correctly
- Added the "Use In Post Volume" property from Octane 2023 to the "Daylight Environment" item
- Updated the Cryptomatte tooltips to indicate which passes generate stable matte IDs. NOTE: The "Object pin name" pass is not of use within the Modo plugin
- Fixed issue where Custom AOV's for a Proxy Mesh were not working
- Fixed issue where the play button was not available after exporting an animation
- Pressing the Cancel button on the progress monitor whilst exporting the scene to ORBX now correctly aborts the export process
Modo15/16 Windows ->
https://render.otoy.com/customerdownloads/plugins/3e/8c/d8/77/OctaneRender_for_Modo15-16_2023_1_2_197_STUDIO_test5.exeModo17 Windows ->
https://render.otoy.com/customerdownloads/plugins/26/4b/0c/f3/OctaneRender_for_Modo17_2023_1_2_197_STUDIO_test5.exeModo17 Linux ->
https://render.otoy.com/customerdownloads/plugins/43/d8/09/d0/OctaneRender_for_Modo17_2023_1_2_197_Linux_STUDIO_test5.runPlease note that the Linux version of Modo17 is crashing for me, but appears to work for everyone else, so please let me know how you go with it.
Paul