Lightwave 3D Plugin v0.3

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Moderator: juanjgon

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holocube
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Make sure the OBJ Export propories is set to fast mode and untick "write uv" if you're not using any UV coords in your mesh.
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Numerika
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Thanks for the advice, I tried fast mode and it's really faster now!
Can you explain me what's the difference with this mode please?
I noticed that when an animation is rendered out, the frames are saved to disk as "image.lws1/2/3/4/".. is there a way to force saving as "image.lws_001/_002/_003/_004/" ?
scratch33
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Hi holocube,

Is the exporter broken in lw10?

Impossible to export a scene from lw10. The same scene works fine in 9.6

I have tryed with the 2 objects export optin (for HC and for win) bur nothing.
opm
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scratch33 wrote:Hi holocube,

Is the exporter broken in lw10?

Impossible to export a scene from lw10. The same scene works fine in 9.6

I have tryed with the 2 objects export optin (for HC and for win) bur nothing.
Has you use de HC obj export or normal export?
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scratch33
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I have tryed HC, then normal.
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holocube
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scratch33 wrote:Hi holocube,

Is the exporter broken in lw10?

Impossible to export a scene from lw10. The same scene works fine in 9.6

I have tryed with the 2 objects export optin (for HC and for win) bur nothing.
Any errors?
GTX260 Seven 64bit
I'm Superfrog
scratch33
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Location: Bienne(Switzerland)

No, When I press render, the export windows don't appear, then octane run and crash.

My objects are all tripled but don't have all UV for now. But I haven't problems with lw9.6.

Thanks
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holocube
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could you share the scene?
could you just make sure you have the same settings in your octane exporter for both 9.6 and HC?
GTX260 Seven 64bit
I'm Superfrog
tyrot
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hey holo ...is it too much to ask a video tutorial for exporting animations from LW to octane and to show highlights of your amazing plugin... please
..
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funk
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I'm exporting from lightwave 9.6 & 10 using the "octane obj win only + fast" settings and everything works almost perfectly except for 1 problem. All the polygons are flipped. I didnt realise it at first because octane appears to render all surfaces as double sided. Everything looks fine until you try making a surface an emitter (no light is produced).

I loaded the exported OBJ back into modeler and then I saw that all polygons were flipped. Octane seems to emit light in the direction of the surface normal and this causes a problem. If I flip polygons manually then use the exporter, it all works correctly.

Is it possible to fix this by making the exporter flip all the polys on export?
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