Cinema4D version 2023.1.2-[R7] (Obsolete stable) 27.03.2024

Sub forum for plugin releases

Moderators: ChrisHekman, aoktar

Post Reply
User avatar
aoktar
Octane Plugin Developer
Posts: 16063
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

Hi all,
This is the plugin build based on 2023.1.2 stable SDK. Any feedback will be much appreciated. Enjoy it!
This is the Standalone matching Standalone 2023.1.2.

Make sure to use a NVIDIA Studio driver with version at least 456.38 on Windows.
Important: if using macOS, we strongly recommend that for macOS, you use at least 13.3 or preferably newer.


IN ANY CRASH CASE PLEASE DO THESE!!!
If you see CUDA errors follow 1,2,3,4.
1- Use NVIDIA STUDIO drivers, not Game Ready versions. If you have stability issues try different drivers, some of them could cause instability issues. Make a clean install while doing this to be sure previous files completely removed.
2- Check GPU frequency. Overclocking would cause instability issues
3- Check PSU. Insufficient power output would cause instability issues
4- Check the free amount of GPU's VRAM and system's RAM while working. Low VRAM will/may cause CUDA errors. Be aware of some generator objects will have different triangle count in Picture Viewer than Live Viewer. It’s like “editor/render” parameter. Just try to use the same value. Also try to optimize your scene for polygon count, even use smaller images. Try to use Octane texture nodes rather than using C4D texture/shaders.
Alternatively, use V4 and Out-of-core(OOC) function. Increase RAM for OOC and It should not exceed physical RAM amount. Check TDR value and increase if it's necessary.
5- If you see C4D crashes without CUDA errors, then send us bugreport.zip, screen-shots and video capture to show process and crash moment. Also please send us a sample scene in a format of C4D or ORBX to let us investigate and test it. Alternatively, try to delete/hide some objects/materials until crash gone away. If you find what's causing crashes, send us a sample scene to let us for investigating and bring a fix or solution.
Thanks for helping the development by your feedbacks! It’s impossible to quickly catch every case without user feedbacks! It’s the same procedure as other companies do like Maxon/etc...


2023.1.2-R7 plugin revisions
  • Texture manager, performance/workflow improvements. Sort function, faster update on iterations.
  • Added the support for usage of second UVW set on meshes
  • Fix: Camera mapping, sizing issue
  • 1,2,3 key navigation in Live Viewer
  • Output AOVs: Image AOV, animation support
  • Object tag, added in/outside parameters in to SDF_to_MESH option
  • Node editor: missing color option for composite texture layers
2023.1.2-R6 plugin revisions
  • Support for Isometric perspective in camera
  • Performance update for texture manager
  • Several fixes on AOV nodes and their sliders
  • Snapping improvement on Node editor
2023.1.2-R5 plugin revisions
  • Fix: Stacked materials will be updated when Octane material used
  • Added new parameters to Octane Transform node to faking the linked objects acts like 2d transformers
  • Fix: a bug to avoid ABC objects in Scatter object.
  • Fix: recent bug on hair object's update detection
2023.1.2-R4 plugin revisions
  • Fix: Solo/unsolo problems
  • Fix: visible triangle with hair+mblur in C4D 2024
  • Fix: freeze on changing the render devices
2023.1.2-R3 plugin revisions
  • New: Added Octane_PNG format for saving render AOVs
  • New: Instance_Color support on spline_to_hair with normal/render_instances mode with Cloner objects
  • New: Spline (render instance mode) support with Cloner objects
  • Fix: Post parameters in Camera tag
  • Fix: Loosing the filename in Volume objects
  • Fix: C4D 2024: Crash on scatter when we edit a distribution surface
  • Fix: Missing take support for Color GUI
2023.1.2-R2 plugin revisions
  • Some update improvements, fixes
  • A fix for OCIO rendering with Teamrender
  • Some fixes on LV
2023.1.1 revisions
  • Added new Light mixer output AOV layer node. This has the same functionality as the old Light mixer output AOV node, which is now hidden.
  • Made the Legacy output AOV layer node visible to allow output AOVs of older scenes to be used as layers in the new output AOV node.
  • Added "Subtract" and "Divide" blend modes to the Legacy output AOV layer node.
  • Added pin "Affect occlusion only", which controls whether only the alpha channel is modified, or whether the (premultiplied) RGB channels are also modified, to the following output AOV layer nodes:
    Adjust opacity
    Mask with layer group
    Mask with Cryptomatte
  • Added the following new output AOV layer nodes, which can be used to store an image during compositing and recall it in a higher layer and make it easier to build reusable effects, and can improve performance by preventing repeated work:
    Save checkpoint
    Load checkpoint
    Discard checkpoint
  • Added new Sharpen output AOV layer node.
  • The "Camera imager" node type is now called "Imager", because it's not related to cameras.
  • The Imager node's "Saturate to white" pin is now called "Clip to white".
  • Added option to switch between shading and smooth normals in the falloff texture node. This also fixes the problem that the mode "Normal vs. eye ray" did not take bump mapping into account.
  • Refactored how we allocate memory for the denoiser buffers: Buffers required by the denoiser will be allocated before we upload the scene data to make sure that we have the required memory available to run the denoiser when needed. This should solve cases where the denoiser failed due to an insufficient amount of available memory.
  • OSL: Added ray type "direct" to the OSL function raytype() to match direct light rays.

WINDOWS STUDIO+ 2023.1.2-[R7] (R15-R2024)
https://render.otoy.com/customerdownloa ... R7_win.rar

WINDOWS STUDIO+ DEMO 2023.1.2-[R7] (R15-R2024)
https://render.otoy.com/plugindownloads ... R7_win.rar

Mac OSX Prime 2023.1.2-[R7] (R25-R26/R2023/R2024)
https://render.otoy.com/plugindownloads ... R7_OSX.zip

Please note the macOS build below will only work correctly on macOS 13.3 and newer, and only on Apple Silicon.

Requirements:
-You'll need to update your Cinema 4D to latest versions(R16.050, R17.053, R18.057, R19.053, R20.057, R21.115, S22.118, R23.110, R24.111, R25.117, R26.107, R2023.2, R2024.3.2). Otherwise, the plugin will not work and not appear in menus.
-Internet connection for activation, be sure that C4D and Octane will not be blocked by the firewall and any antivirus software.
-Nvidia drivers at least Nvidia Studio Drivers(minimum 456.38) and be careful with latest Game Ready drivers which can cause cuda errors. Stay with stable one for you.


ONLINE HELP MANUAL
Use embedded help buttons from Octane nodes and windows
or from link: https://docs.otoy.com/cinema4d/OctaneRe ... ema4D.html


Installation
First, remove all octane related stuff from plugins and the main folder of Cinema4D.

Extract all files to Cinema4D\plugins\c4dOctane directory.
Also, download manual.zip and extract to c4dOctane directory if it's not available in place.

There are a few files for each one is for different Cinema4D version. Remove all except the file is for your version.
Ex. if you have Cinema4D R2023, keep only "c4dOctane-R2023.xdl64" and delete c4dOctane-R26.xdl64, c4dOctane-R25.xdl64, c4dOctane-R24.xdl64, c4dOctane-R23.xdl64, etc..
Last edited by aoktar on Fri Apr 19, 2024 3:28 pm, edited 27 times in total.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
Kalua
Licensed Customer
Posts: 530
Joined: Fri Oct 11, 2013 2:13 am
Location: Caribbean Sea
Contact:

Thank u, Aoktar!
Gonna check it soon.
Happy new year!!
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
User avatar
Kalua
Licensed Customer
Posts: 530
Joined: Fri Oct 11, 2013 2:13 am
Location: Caribbean Sea
Contact:

Got this error on first default scene:

Started logging on 28.12.23 17:55:42

OctaneRender Studio+ 2023.1.2 (13000200)

OCIO config file:C:\Users\pelas\Documents\GitHub\OpenColorIO-Configs\aces_1.2\config.ocio loaded.
VRAM used/free/max:0Kb/23.999Gb/23.999Gb Out-of-core used:0Kb RAM used:31.174Gb total:127.901Gb OpenGL free/total:0/0
Scene created in plugin version 12000020
Scene plugin version is older than version:2023.1.2
Plugin will convert the parameters of displacement texture.
Animated attributes should be changed by manually!
FumeFX library initialised.
--------------------------- EXPORT LOG ---------------------------
Export materials time= 19.244 ms
Collect objects time= 4.327 ms
Mesh creation time = 11.171 ms.
Api update time: 10.826 ms.
mismatching barriers, 2 and 10
MB:0/0 ST/MOV:0/2 Nodes:33 Tris:5k DispTris:0 Hairs:0 Meshes:2
Textures Grey8/16:1/0 Rgb32/64:0/1
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
User avatar
SSmolak
Licensed Customer
Posts: 1157
Joined: Sat Feb 07, 2015 5:41 pm
Location: Poland
Contact:

Thank you for update !
Octane native color GUI type works very slow while moving material color sliders. Editing multiple materials at once is much slower now even using float sliders.
Octane Daylight and HosekWilkie Model - changing Sky, Sun, Ground colors using sliders in C4D native GUI doesn't work in realtime.

AOV Groups - remove input doesn't work. It works only with something is connected but it remove whole network not input.

AO AOV distance parameter doesn't work in realtime.
Architectural Visualizations http://www.archviz-4d.studio
User avatar
james_conkle
Licensed Customer
Posts: 162
Joined: Sun Oct 27, 2019 10:28 pm
Location: Brooklyn, NY
Contact:

The requirements mention support of R2024.1.0 does that mean 2024.2 isn’t fully supported yet?
Octane C4D Plugin 2021.1 / C4D R25.015
UNIT 0: 2080ti / 6700K / 64GB / 500w
UNIT 1: 2x 3090 / 3970x / 128GB ECC / 1600w
UNIT 2: 5500M / 9980HK / 32GB / 95w
RNDR Artist Calculator
User avatar
aoktar
Octane Plugin Developer
Posts: 16063
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

james_conkle wrote:The requirements mention support of R2024.1.0 does that mean 2024.2 isn’t fully supported yet?
It says the requiements to work. Fully supported is a different topic.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
james_conkle
Licensed Customer
Posts: 162
Joined: Sun Oct 27, 2019 10:28 pm
Location: Brooklyn, NY
Contact:

Yes I understand there is a difference that is why I asked. I’ll wait to hear when you think it is good to update C4D. I’m sorry to hear they have been changing a lot of things on the backend effecting your plugin. Hopefully they are done with that…
Octane C4D Plugin 2021.1 / C4D R25.015
UNIT 0: 2080ti / 6700K / 64GB / 500w
UNIT 1: 2x 3090 / 3970x / 128GB ECC / 1600w
UNIT 2: 5500M / 9980HK / 32GB / 95w
RNDR Artist Calculator
User avatar
SSmolak
Licensed Customer
Posts: 1157
Joined: Sat Feb 07, 2015 5:41 pm
Location: Poland
Contact:

Texture Image node (HDR) connected to Environment Tag completely doesn't update their parameters.
Architectural Visualizations http://www.archviz-4d.studio
User avatar
aoktar
Octane Plugin Developer
Posts: 16063
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

SSmolak wrote:Texture Image node (HDR) connected to Environment Tag completely doesn't update their parameters.
All good on me! Are you asking yourself why you're only to report these? Maybe some settings are not optimal on you?
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
SSmolak
Licensed Customer
Posts: 1157
Joined: Sat Feb 07, 2015 5:41 pm
Location: Poland
Contact:

aoktar wrote:
SSmolak wrote:Texture Image node (HDR) connected to Environment Tag completely doesn't update their parameters.
All good on me! Are you asking yourself why you're only to report these? Maybe some settings are not optimal on you?
Maybe because I use it more intense ;)

It will not update if you add to empty Envinronment Tag ImageTexture node by this way :
env1.png
or by using icons :
env2.png
env2.png (9.31 KiB) Viewed 16123 times
and this last method - if you drag HDR image from C4D Asset Browser
Architectural Visualizations http://www.archviz-4d.studio
Post Reply

Return to “Releases”