Blur texture input + weaken Normal Map

Generic forum to discuss Octane Render, post ideas and suggest improvements.
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Post Reply
User avatar
desire
Licensed Customer
Posts: 146
Joined: Tue Sep 24, 2013 6:30 am
Location: Russia, Nizhny Novgorod
Contact:

He there!
Can't find solutions for these two tasks:
- how to add blur to ImageTexture node (or to generator node if it'd be real)?
- how to weaken NormalMap node in case it is not a texture but generator? Direct example - Flakes generator.

I will be glad to your help to solve them!
ricky_otoy
OctaneRender Team
Posts: 289
Joined: Mon Jun 19, 2023 6:34 am

Hi desire,

There is no blur image function for the texture at the moment as far as I know, but there is probably an OSL shader for Gaussian blur on the forum floating around.

To weaken the Normals from Flakes, you can use the Blend Factor properties: https://docs.otoy.com/StandaloneH_STA/S ... Flakes.htm
As for others, I guess you could use a mix texture node and a solid base color of 0.5, 0.5, 1.0 and blend the amount. (will work similar to Blend Factor on the Flakes generator).
User avatar
desire
Licensed Customer
Posts: 146
Joined: Tue Sep 24, 2013 6:30 am
Location: Russia, Nizhny Novgorod
Contact:

ricky_otoy wrote:Hi desire,

There is no blur image function for the texture at the moment as far as I know, but there is probably an OSL shader for Gaussian blur on the forum floating around.

To weaken the Normals from Flakes, you can use the Blend Factor properties: https://docs.otoy.com/StandaloneH_STA/S ... Flakes.htm
As for others, I guess you could use a mix texture node and a solid base color of 0.5, 0.5, 1.0 and blend the amount. (will work similar to Blend Factor on the Flakes generator).
Thank you for your answer!
Will try tomorrow.
User avatar
desire
Licensed Customer
Posts: 146
Joined: Tue Sep 24, 2013 6:30 am
Location: Russia, Nizhny Novgorod
Contact:

Thanks to ricky_otoy control of strenght of normal map is Ok.
But had no luck with OSL blur texture script.
May be someone had went that route?
User avatar
bepeg4d
Octane Guru
Posts: 10356
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

Hi,
about OSL Gaussian Blur node, to make it works, you need to have a Projection node connected to the source texture, and change it to "OSL delayed UV":
IMG_0692.jpeg
ciao,
Beppe
Post Reply

Return to “General Discussion”