He there!
Can't find solutions for these two tasks:
- how to add blur to ImageTexture node (or to generator node if it'd be real)?
- how to weaken NormalMap node in case it is not a texture but generator? Direct example - Flakes generator.
I will be glad to your help to solve them!
Blur texture input + weaken Normal Map
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- ricky_otoy
- Posts: 289
- Joined: Mon Jun 19, 2023 6:34 am
Hi desire,
There is no blur image function for the texture at the moment as far as I know, but there is probably an OSL shader for Gaussian blur on the forum floating around.
To weaken the Normals from Flakes, you can use the Blend Factor properties: https://docs.otoy.com/StandaloneH_STA/S ... Flakes.htm
As for others, I guess you could use a mix texture node and a solid base color of 0.5, 0.5, 1.0 and blend the amount. (will work similar to Blend Factor on the Flakes generator).
There is no blur image function for the texture at the moment as far as I know, but there is probably an OSL shader for Gaussian blur on the forum floating around.
To weaken the Normals from Flakes, you can use the Blend Factor properties: https://docs.otoy.com/StandaloneH_STA/S ... Flakes.htm
As for others, I guess you could use a mix texture node and a solid base color of 0.5, 0.5, 1.0 and blend the amount. (will work similar to Blend Factor on the Flakes generator).
Thank you for your answer!ricky_otoy wrote:Hi desire,
There is no blur image function for the texture at the moment as far as I know, but there is probably an OSL shader for Gaussian blur on the forum floating around.
To weaken the Normals from Flakes, you can use the Blend Factor properties: https://docs.otoy.com/StandaloneH_STA/S ... Flakes.htm
As for others, I guess you could use a mix texture node and a solid base color of 0.5, 0.5, 1.0 and blend the amount. (will work similar to Blend Factor on the Flakes generator).
Will try tomorrow.
Thanks to ricky_otoy control of strenght of normal map is Ok.
But had no luck with OSL blur texture script.
May be someone had went that route?
But had no luck with OSL blur texture script.
May be someone had went that route?
Hi,
about OSL Gaussian Blur node, to make it works, you need to have a Projection node connected to the source texture, and change it to "OSL delayed UV": ciao,
Beppe
about OSL Gaussian Blur node, to make it works, you need to have a Projection node connected to the source texture, and change it to "OSL delayed UV": ciao,
Beppe