Rik wrote:Hi Neon. Thanks for that.
Do you think we should be using AOVs rather than the post processing of the camera?
Almost there but a couple of issues...
I can't find a way to put transforms on the background image. Is there no way to change the position/scale/rotation as you can normally with images?
It would be much more intuitive and controllable than the 'resize type' options which are pretty useless in comparison to just a simple transform map.
If we could connect an RGB map or standard bitmap to the filename input that might work?
Using this AOV method I can't find a way to insert a colour correction map for the image file. So no adjustments can be made anyway. Is this fixable?
I've managed to put a bloom layer on but the settings don't seem to work. No matter what I do the bloom affects the whole image with no cutoff as in the camera post processing.
Screenshot 2023-12-12 075923.jpg
Hi Rik,
-The AOV system is more powerful and flexible than the post processing, so it's probably preferable. It is also in active development, so new layers will be added progressively in new versions.
-The image layer has no transformation options. The scaling I added is specific to 3dsMax, to try to match the background image that can be added to a 3dsMax viewport.
This resize is quite limited, and is done 'by hand' in the CPU, so has a limited quality.. It would be preferable to set your screen resolution for your project, and prepare an image with the matching size, and select None in the resize option.
For other effects, you should be able to add layers to adjust the image layer, but they should be all inside a 'layer group' together with the image layer..
-In Version 2024, there is just what you need : an Octane Texture layer, so you can use a RGB image texture, with all the usual transformations and effects.
I'll try to release the current version 2024 in the coming week.
[EDIT: version 2024.1-Alpha 1 released here:
viewtopic.php?f=80&t=82802]
Thanks