I thought the same...
not gonna say anything...
Memory reduction looks like a great improvement.
I thought the same...
I have the same question...its so long announced, but seems to be a dead end.
We are really sorry about the delay. We found some serious regressions very last minute and decided that it doesn't make sense to release the macOS version as it is. We are currently working through these and with some luck we might get an update out end of this week.lacilaci wrote:Hi,
OctaneRender 2024.1 Alpha 1 Standalone for MacOS (not ready yet, will be provided as soon as possible)
So, I can't waitis there some ETA? Want to see finally why I bought M3 MacBook
Yes you are correct. Let me fix this in the release notes. This list is for 2024.KeeWe wrote:Does this mean we can expect these changes THIS year or 2024? Since theres only 1 month left in 2023, I assume you meant in the production cycle of 2024.What's on the 2024.x Roadmap for this Year?
Headless rendering with multi-render and multi-engine live linking (Blender, UE, C4D and standalone)
Since 2023.1 took so long to get finalized we decided to roll the 2023.2 changes into 2024.1. We are aiming to get 2024.1 finalized way sooner than 2023.1, so the changes can be used in a production environment as soon as possible.renderingz wrote:This 2024.1 alpha is identical to what was stated would be part of 2023.2. What happens to 2023 going forward? Does this mean the geometry updates won't come to 2023?
Also... what happened to all these features you listed as coming in future versions of 2023? Are they coming as part of v2023, are they pushed to v2024?
The denoiser itself probably won't get significantly faster and that rendering itself slows down significantly if you use the AI denoiser is due to the additional data it requires to do the denoising, but this is very scene dependent. The new Open Image Denoise mode should improve the situation though as it is only calculating 2 additional AOVs and thus the additional overhead during rendering is reduced a lot compared to the AI denoiser. At least it should be. If you have a scene where this is not the case, please let us know.coilbook wrote:Can we get a faster denoiser? Rendering times increase by a factor of 2