Hi,
If I animate phoenix temperature down to where only smoke is visible smoke catches on fire even more
Bug with Phoenix fire and smoke
Forum rules
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
- Attachments
-
- smoke bug .rar
- (12.85 MiB) Downloaded 94 times
- neonZorglub
- Posts: 1005
- Joined: Sun Jul 31, 2016 10:08 pm
Thank you for the scene !coilbook wrote:Hi,
If I animate phoenix temperature down to where only smoke is visible smoke catches on fire even more
It had me scratch my head a bit !
The problem basically comes from the inverted Volume Ramp texture in the Emission ramp.
The color on the left should be dark, and color on the right the most bright.
Another issue is on the texture emission power; I changed from 10 to 0.01
So the Emiss. scale now works fine: Note: the temperature values created from Phoenix are quite high, (up to ~2000.0), that's why the emission power should be small..
Hint: we can see the max value of each channel from the Octane Graph viewer, while rendering in Octane viewport, and selecting the Volume node:
for example, on frame 21, there's '131 x 179 x 107, 2509043 voxels, max abs/scat/emis: 1 / 1 / 2000
Thanks
Thank you! Do you guys have any plans to simplify the way octane renders flames? It seems that there are too many repetitive settings in texture emission, ramp emission, and octane volume modifier. Gets confusingneonZorglub wrote:Thank you for the scene !coilbook wrote:Hi,
If I animate phoenix temperature down to where only smoke is visible smoke catches on fire even more
It had me scratch my head a bit !
The problem basically comes from the inverted Volume Ramp texture in the Emission ramp.
The color on the left should be dark, and color on the right the most bright.
Another issue is on the texture emission power; I changed from 10 to 0.01
So the Emiss. scale now works fine: Note: the temperature values created from Phoenix are quite high, (up to ~2000.0), that's why the emission power should be small..
Hint: we can see the max value of each channel from the Octane Graph viewer, while rendering in Octane viewport, and selecting the Volume node:
for example, on frame 21, there's '131 x 179 x 107, 2509043 voxels, max abs/scat/emis: 1 / 1 / 2000
Thanks
- neonZorglub
- Posts: 1005
- Joined: Sun Jul 31, 2016 10:08 pm
As for the content of each node, it's designed by the engine team, and there's basically a good reason for each setting, but might be simplified / refactored over time.. For the 3dsMax side, we are planing to make sub textures editable in the object dialog, with also a configurable simplified list of parameters. That will be nice for lights, Phoenix modifiers, as well as all AOVs that can become deep and complex..coilbook wrote:Thank you! Do you guys have any plans to simplify the way octane renders flames? It seems that there are too many repetitive settings in texture emission, ramp emission, and octane volume modifier. Gets confusingneonZorglub wrote:Thank you for the scene !coilbook wrote:Hi,
If I animate phoenix temperature down to where only smoke is visible smoke catches on fire even more
It had me scratch my head a bit !
The problem basically comes from the inverted Volume Ramp texture in the Emission ramp.
The color on the left should be dark, and color on the right the most bright.
Another issue is on the texture emission power; I changed from 10 to 0.01
So the Emiss. scale now works fine: Note: the temperature values created from Phoenix are quite high, (up to ~2000.0), that's why the emission power should be small..
Hint: we can see the max value of each channel from the Octane Graph viewer, while rendering in Octane viewport, and selecting the Volume node:
for example, on frame 21, there's '131 x 179 x 107, 2509043 voxels, max abs/scat/emis: 1 / 1 / 2000
Thanks
Hello,
it seems that volume ramp texture has no effect anymore on the look of the fire... and you removed the max grid ?
I'm using Phoenix FD and I find that convincing and nice looking flames are really hard to achieve in Octane, do you have any hint ?
https://www.youtube.com/watch?v=vIclhO2aJ6M
it seems that volume ramp texture has no effect anymore on the look of the fire... and you removed the max grid ?
I'm using Phoenix FD and I find that convincing and nice looking flames are really hard to achieve in Octane, do you have any hint ?
https://www.youtube.com/watch?v=vIclhO2aJ6M
AMD 9950x3D / RTX 4090 / RTX 3090 / 192 Go DDR5 / Win 11
http://www.remy-kerbiquet.com
http://www.remy-kerbiquet.com