Cinema4D version 2023.1-Beta3-R4 27.09.2023

Sub forum for plugin releases

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krisclemson
Licensed Customer
Posts: 8
Joined: Sun Mar 24, 2019 10:57 pm

I am trying to make a laser beam, with a really thin gobo but it gets really noisy.
All assets are attached.
Attachments
LaserBeamGobo.zip
(777.29 KiB) Downloaded 140 times
4X Split.png
LaserBeam.png
marcus1070
Licensed Customer
Posts: 45
Joined: Mon Nov 07, 2011 3:14 pm
Location: Brisbane - AU
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Hi, I've posted about the chaos node being broken, but it's not, actually the problem is happening from an osl strange behaviour.
I had some include directories on the paths config, and that was causing all osl shaders to not compile. Then i removed the paths and it worked, but...
Using a different OSLs scripts location option, it only works the original octane osls, the other ones doesn't load up, when you drag and drop, the add osl comes up, the only way to add different osls now is to copy them to c4d plugin osl folder and use the default folder, that way it reads.

crazy stuff
- Win 10 Pro 64bit
- 64gb Ram
- RTX 3090
- RTX 2080
- Nvidia driver version: 516.94
- Cinema 4d r25
- Plugin version Studio+ 2022.1(r7)


http://www.marcusrizzo.com
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SSmolak
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Posts: 1157
Joined: Sat Feb 07, 2015 5:41 pm
Location: Poland
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Is there possibility to make objects not visible to camera by Octane tag to make them invisible to Octane LV viewport navigation too - just like in native C4D viewport ?

Aothar, I noticed the same issue with live updating xpresso changes for regular objects - for example changing object material values like power, color correction, transform nodes. I think that you should do the same for objects materials like you did for Camera tag and environmental tag.
Architectural Visualizations http://www.archviz-4d.studio
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aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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marcus1070 wrote:Hi, I've posted about the chaos node being broken, but it's not, actually the problem is happening from an osl strange behaviour.
I had some include directories on the paths config, and that was causing all osl shaders to not compile. Then i removed the paths and it worked, but...
Using a different OSLs scripts location option, it only works the original octane osls, the other ones doesn't load up, when you drag and drop, the add osl comes up, the only way to add different osls now is to copy them to c4d plugin osl folder and use the default folder, that way it reads.

crazy stuff
There are a problem to load from custom directory. But you can use any OSL by copy/paste. Also for include usage just use external mode for OSL. I'm fixing the loading the OSL from custom directory when select the list.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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SSmolak
Licensed Customer
Posts: 1157
Joined: Sat Feb 07, 2015 5:41 pm
Location: Poland
Contact:

Takes rendering problem :
Takes.png
Takes.png (9.46 KiB) Viewed 6137 times
It can't access to LUT files that works fine during regular render. Also $take in render pass file add zero to take name like 10000, 20000, 30000 - should be 1, 2, 3.

Render Region reads wrong values :
renderReg.png
All Cryptomates are transparent.
Architectural Visualizations http://www.archviz-4d.studio
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