Ideas about UX improvements

Houdini Integrated Plugin

Moderator: juanjgon

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LewisO
Licensed Customer
Posts: 43
Joined: Mon Aug 10, 2015 7:57 am

What others look like:
8e78be4f3eca849867b9ec195d49de6.png
91739e565ea132f28c70c81b1e399a5.png
What Octane looks like (a mess?):
0ad1723c9e8a675fb18f4b5afad491c.png
Hope to get some improvement over the UI in general, right now it's just very inelegant and it's been like this since forever.
Not saying this is an urgent thing but I haven't seen any improvement since day 1 and it's not matching other plugins' quality, nor Houdini's node principles, maybe no one cares except me?
Last edited by LewisO on Thu Sep 21, 2023 4:34 pm, edited 1 time in total.
ricky_otoy
OctaneRender Team
Posts: 289
Joined: Mon Jun 19, 2023 6:34 am

Hi there, yes I do agree and some ui/ux improvements are needed. It is on the radar, but I can't give you an ETA on anything right now.
I appreciate your feedback, so please don't hesitate to add threads (Or in one main thread) about improvements to the workflow you'd like to see - not just for you personally but things that make sense for the majority.
LewisO
Licensed Customer
Posts: 43
Joined: Mon Aug 10, 2015 7:57 am

ricky_otoy wrote:Hi there, yes I do agree and some ui/ux improvements are needed. It is on the radar, but I can't give you an ETA on anything right now.
I appreciate your feedback, so please don't hesitate to add threads (Or in one main thread) about improvements to the workflow you'd like to see - not just for you personally but things that make sense for the majority.
Great! Looking forward to the improvements!
LewisO
Licensed Customer
Posts: 43
Joined: Mon Aug 10, 2015 7:57 am

I made another separate thread about ideas for moving RennderTargets to OUT, it's just too counterintuitive to change general render settings in MAT network (used to be SHOP which was weirder)
viewtopic.php?f=104&t=82144
LewisO
Licensed Customer
Posts: 43
Joined: Mon Aug 10, 2015 7:57 am

ricky_otoy wrote:Hi there, yes I do agree and some ui/ux improvements are needed. It is on the radar, but I can't give you an ETA on anything right now.
I appreciate your feedback, so please don't hesitate to add threads (Or in one main thread) about improvements to the workflow you'd like to see - not just for you personally but things that make sense for the majority.
Here's what I've found to be missing in the last few days of using the plugin (maybe someone mentioned these before but still I'd like to repeat):
1. auto attributes extraction without assigning in each obj's parameters manually
2. dynamic scene synchronization without reloading the whole scene: for example whenever I duplicate an object or a material the ipr will reload the whole scene which takes quite some time
3. flexible camera switching: the ipr should allow camera selection in three modes: following ROP | from active scene view (any active 3d view even without an camera object) | any camera obj found in the scene
4. the "Fill window" mode seems to be very unresponsive and laggy
5. lack of zooming/scaling feature
6. better AOV switching (missing the sample threshold progress aov, actually the C4D plugin has a fantastic way of switching AOV by clicking the lower left corner)
ricky_otoy
OctaneRender Team
Posts: 289
Joined: Mon Jun 19, 2023 6:34 am

Thanks LewisO! Sometimes I wish we had thumbs-up emojis on here to respond directly on a post. :D
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