looked in forum but couldn't find any answer to this. How do you stagger an image texture in octane?
Thanks for any advice, Andreas
how to stagger a texture
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Hi Andreas,
not sure to have understood your question correctly (always better to post some screenshots), but please, have a look at Chaos texture node here:
https://docs.otoy.com/StandaloneH_STA/S ... ight=chaos
ciao,
Beppe
not sure to have understood your question correctly (always better to post some screenshots), but please, have a look at Chaos texture node here:
https://docs.otoy.com/StandaloneH_STA/S ... ight=chaos
ciao,
Beppe
- AndreasBergmann
- Posts: 16
- Joined: Fri May 20, 2016 7:49 am
I played a bit with a square wave plugged into distorted UV projection. The square wave creates horizontal stripes with low/high values and this drives the horizontal translation of the UV.
I had to tweak it to find the right alignment. Maybe you can play with it until you find the correct setup for your texture. In the wave pattern tweak the amplitude, scaling and position and in the distorted UV node you can also play with the translation range.
I had to tweak it to find the right alignment. Maybe you can play with it until you find the correct setup for your texture. In the wave pattern tweak the amplitude, scaling and position and in the distorted UV node you can also play with the translation range.
- AndreasBergmann
- Posts: 16
- Joined: Fri May 20, 2016 7:49 am