Changes:
- Upgraded to Unreal 5.3
- Decals: Decals have been reworked and it takes less time to start rendering the scene when using them.
*Heavy use will still greatly increase the time it takes for octane to start rendering - Optimizations: The time it takes for octane to start rendering has been greatly reduced for most scenes due to optimizations in the material conversion
- Sequencer: Animated ORBX export now export all rendertargets. It is no longer nessesary for a rendertarget to be active in order to start an export
- Sequencer: ORBX export now has new option of applying the unreal resolution to the rendertargets
- MRQ: Added PNG/JPG exporter for the MRQ
Fixes:
- Sequencer: Fixed bug that could cause octane to not export all frames in the sequence
- Hair: Fixed crash that would happen when hair does not have seed or root UV values
- Sequencer: Octane no longer load/unloads objects while unreal is rendering thumbnails for the sequencer
- Materials: Fixed issue where a specific combination would cause transparency to convert inverted
- ORBX Importer: Major speed optimizations and stability fixes
- Textures: Fixed texture sampling issues in custom user HLSL code
UE 5.3
Studio+ Installer: https://www.otoyserver.com/unrealengine ... _UE5_3.exe
Free Version Installer: https://www.otoyserver.com/unrealengine ... _UE5_3.exe
UE 5.2
Studio+ Installer: https://www.otoyserver.com/unrealengine ... _UE5_2.exe
Free Version Installer: https://www.otoyserver.com/unrealengine ... _UE5_2.exe