NEW: Octane X - is finally here! [MEGA FAQ THREAD]

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baugestalt
Licensed Customer
Posts: 48
Joined: Mon Apr 23, 2018 9:33 am

ciao @bepeg4d

thanks for your quick reply, here is the console readout and you can download the file here:
https://www.dropbox.com/s/5o5gzkzzc4o93 ... e.zip?dl=0

Code: Select all

Loaded Octane DLL:Octane X Prime 2022.1.1  version:12000102  SDK:2022.1.1
Octane X for Cinema 4D 2022.1.1-[R6]  built for:20230   C4D vers:2023202
C4D:2023202  comp:[ymsMBP]  OS:[OS X 64 BIT] macOS: Version 13.5.1 (Build 22G90)  versType:10
CPU:[]  speed:0 GHz  numOfCpu:10
Plugins:[addons advanced_render alembic analytics archigrass assetbrowser bitmapfilter bpexchange browser bugslife_client c4d_emulation c4d_viewport_render c4dOctane-R2023 ca ca2 cadexchange clothilde collada14 collada15 colorchoosergui compositing deltamush deployment dwg dwgobjects dynamics exchanges expressiontag fbx gltf goz hair i_skp interop interop_forger io_forger io_obj metrics mkmodeler mocca model mograph motioncam motiontracker nbo nbp newman nodeeditor2 objects pbd_simulations physx_hybrid projectassetinspector python redshift relaxuv scenemanager2 sculpt sculptbrushes shader sketch sky sla spacemouse substance teamrender thinking_particles tool_system_hybrid tpoperators usd uvviewport volumes xpressocore xtensions redshift4c4d ]
Loaded 175 osl scripts from dir:/Applications/Maxon Cinema 4D 2023/plugins/OctaneRender-Prime-for-C4D-2022/res/osl_scripts
VRAM used/free/max:0Kb/32Gb/32Gb  Out-of-core used:0Kb  RAM used:27.337Gb total:32Gb  OpenGL free/total:0/0
File not found:/Users/yseiler/Library/Preferences/Maxon/Maxon Cinema 4D 2023_3BE69839/updates2020.txt
--------------------------- EXPORT LOG ---------------------------
Export materials time= 3992.761 ms
Collect objects time= 8.934 ms
Mesh creation time = 1 ms.
Api update time: 0.053 ms.
VRAM used/free/max:2.039Gb/29.961Gb/32Gb  Out-of-core used:0Kb  RAM used:26.678Gb total:32Gb  OpenGL free/total:0/0
this has been working before, so I'm curious what's happening.
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bepeg4d
Octane Guru
Posts: 10365
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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Hi,
first of all, please remove the installed c4doctane version and upgrade to latest stable 2022.1.2-R2:
https://render.otoy.com/customerdownloa ... OSX_m1.zip

There were a lot of issues with your materials, here is the corrected version:
scene_b.zip
(1.5 MiB) Downloaded 656 times
Please, always use an ImageTexture node before loading any kind of image into c4doctane:
https://docs.otoy.com/cinema4d/ImageTexture.html
Octane is a Spectral render engine, so every texture must to be converted to the proper color space before been used.
And you have access to several important options like Gamma correction, Border Mode, Transform, and Projection pins, and more.

Please also avoid to use the Mix Material, and prefer to use the Composite Material instead.
https://docs.otoy.com/cinema4d/CompositeMaterial.html
Mix Material has several limitations in C4D, works only with 2x materials, it needs to work in conjunction with 2x other node materials so it is difficult to move it in another scene, it doesn't work in C4D Content Browser, and doesn't work correctly with Solo mode.
Composite Material solves all these limits, and it works correctly with Solo mode too.
If you select a Mix Material in Material Manager, then go to Live View menu Materials/Convert Material, it will be automatically converted into a Composite material
Mix Material is obsolete and available only for retro compatibility.

And in general, you cannot have more than one Displacement node for Mix or Composite materials, otherwise, you need to use Vertex Displacement nodes, connected to a Vertex Displacement mixer.

Finally, please consider that the Rounding Edges effect depends form the hardness of the light.. on top with Sun Light, at the bottom with HDRI lighting:
IMG_9654.jpeg
ciao,
Beppe
baugestalt
Licensed Customer
Posts: 48
Joined: Mon Apr 23, 2018 9:33 am

hi bepeg4d

thanks for the helpful suggestions. so the rounded edges effect basically doesn't work with the way hard shadows are rendered?
I was kind of under the impression that this did work before (I'm mainly doing arch viz with octane).
but maybe I'm mistaken...

also thanks for the tip concerning mix vs. composite material, I wasn't aware of that.
atracksler
Licensed Customer
Posts: 19
Joined: Mon Jan 06, 2020 2:22 pm

Is Octane Mac OSX compatible with C4D 2024?
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bepeg4d
Octane Guru
Posts: 10365
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

atracksler wrote:Is Octane Mac OSX compatible with C4D 2024?
The devs are working on it, and should be ready shortly.

I'll post here a link when ready.

ciao,
Beppe
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bepeg4d
Octane Guru
Posts: 10365
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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Here is the first c4doctane version 2022.1.2-R3 supporting new C4D 2024 for M1/M2 GPUs:
https://render.otoy.com/plugindownloads ... OSX_m1.zip

Happy GPU rendering!

ciao,
Beppe
tbrittaine
Posts: 3
Joined: Sat Aug 01, 2020 5:33 am
Location: Sydney

bepeg4d wrote:Here is the first c4doctane version supporting new C4D 2024 for M1/M2 GPUs:
https://render.otoy.com/customerdownloa ... OSX_m1.zip

Happy GPU rendering!

ciao,
Beppe
Amazing, thank you.

Will there be a PR14/PR15 C4D2024 for those still on Intel with AMD gpus?
M130
Licensed Customer
Posts: 16
Joined: Mon Nov 06, 2017 5:27 am

Here is the first c4doctane version 2022.1.2-R3 supporting new C4D 2024 for M1/M2 GPUs:
https://render.otoy.com/plugindownloads ... OSX_m1.zip

Happy GPU rendering!
I tried 2022.1.2_R3 on MacBook Pro M1 Max & macOS Ventura & C4D 2024 and hair doesn't seem to be working.
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bepeg4d
Octane Guru
Posts: 10365
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

M130 wrote:
Here is the first c4doctane version 2022.1.2-R3 supporting new C4D 2024 for M1/M2 GPUs:
https://render.otoy.com/plugindownloads ... OSX_m1.zip

Happy GPU rendering!
I tried 2022.1.2_R3 on MacBook Pro M1 Max & macOS Ventura & C4D 2024 and hair doesn't seem to be working.
Hi, yes, it is a know issue of new C4D 2024, Hair object is not visible in Live View, but correctly rendered in Picture Viewer:
IMG_9756.jpeg
The issue has been already fixed in 2023.1-Beta3-R3 version, the stable version will be fixed at next update:
IMG_9757.jpeg
Please, use the following version in the meantime:
https://render.otoy.com/customerdownloa ... R3_OSX.zip

ciao,
Beppe
k.w.b2
Licensed Customer
Posts: 9
Joined: Sat Jul 04, 2020 2:09 am

hi,
Are there any updates on C4D PR15 plugin that works with Mac AMD GPUs?
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