Forest Color Problem

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Post Reply
pavelhuerta
Licensed Customer
Posts: 4
Joined: Mon Dec 05, 2011 2:00 am

Hi,

I'm trying to make a carpet using the forest pack pro and forest color, I got many issues on it so I decided to go clean in a empty scene a noticed that the forest color map is mapping any bitmap like a triplanar in next some examples:
Top
Top
Front
Front
Side
Side
And in perspective I get a strange effect of textures crossing each other:
perspective.jpg
Here the simply material setup:
Screenshot 2023-09-11 15.45.22.png
Is there any suggestion of how to solve this problem? Looking forware to see any solutions to this.

Kind regards...
neonZorglub
OctaneRender Team
Posts: 1005
Joined: Sun Jul 31, 2016 10:08 pm

Hi pavelhuerta,

The support of Forest Color for Octane has some limitations, and you may have more luck with the Forest Material..
See the sample A06_ForestMaterial_OnForest_TintFromFP_mapSurf.max
in the Forest post:

Forest Material, Forest Color Support - Tutorial and samples
viewtopic.php?f=27&t=81068

If it doesn't help, could you post you sample ?

Thanks
pavelhuerta
Licensed Customer
Posts: 4
Joined: Mon Dec 05, 2011 2:00 am

neonZorglub wrote:Hi pavelhuerta,

The support of Forest Color for Octane has some limitations, and you may have more luck with the Forest Material..
See the sample A06_ForestMaterial_OnForest_TintFromFP_mapSurf.max
in the Forest post:

Forest Material, Forest Color Support - Tutorial and samples
viewtopic.php?f=27&t=81068

If it doesn't help, could you post you sample ?

Thanks
Hi, I tryed both, forest color and forest material and using 2D custom bitmaps is not working and I'm getting the same results as previously. It's hard to implement Octane to my common workflow, a lot of daily tools used for archviz are not compatible with octane or are half compatible. Things that other render engines adopt at the beginning, Octane fails. To the list:

Forest Color/Material - Half Compatibility
Displacement - Breaks surfaces/continuity of the meshes - Unusable
Multi-Texture - No option to assign a texture map to ID mesh - I have to create each material and make use of Multi-Material - A lot of wasted time

I'm not sure to continue with my 2 subscriptions because of lack of effort from Otoy to fully implement and improve the actual features of the render engine. Octane it's great, fast, really good quality render results, I really like how Octane deliver a very well detailed rendered images and textures, but the time I have to spend in make simple things to work always put in my mind that question. For people like me that works on product visualization and Interior Design seems Octane is not an option.

Kind regards...
User avatar
paride4331
Octane Guru
Posts: 3808
Joined: Fri Sep 18, 2015 7:19 am

2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Post Reply

Return to “Autodesk 3Ds Max”