Hi,
I'm trying to make a carpet using the forest pack pro and forest color, I got many issues on it so I decided to go clean in a empty scene a noticed that the forest color map is mapping any bitmap like a triplanar in next some examples:
And in perspective I get a strange effect of textures crossing each other:
Here the simply material setup:
Is there any suggestion of how to solve this problem? Looking forware to see any solutions to this.
Kind regards...
Forest Color Problem
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- neonZorglub
- Posts: 1005
- Joined: Sun Jul 31, 2016 10:08 pm
Hi pavelhuerta,
The support of Forest Color for Octane has some limitations, and you may have more luck with the Forest Material..
See the sample A06_ForestMaterial_OnForest_TintFromFP_mapSurf.max
in the Forest post:
Forest Material, Forest Color Support - Tutorial and samples
viewtopic.php?f=27&t=81068
If it doesn't help, could you post you sample ?
Thanks
The support of Forest Color for Octane has some limitations, and you may have more luck with the Forest Material..
See the sample A06_ForestMaterial_OnForest_TintFromFP_mapSurf.max
in the Forest post:
Forest Material, Forest Color Support - Tutorial and samples
viewtopic.php?f=27&t=81068
If it doesn't help, could you post you sample ?
Thanks
- pavelhuerta
- Posts: 4
- Joined: Mon Dec 05, 2011 2:00 am
Hi, I tryed both, forest color and forest material and using 2D custom bitmaps is not working and I'm getting the same results as previously. It's hard to implement Octane to my common workflow, a lot of daily tools used for archviz are not compatible with octane or are half compatible. Things that other render engines adopt at the beginning, Octane fails. To the list:neonZorglub wrote:Hi pavelhuerta,
The support of Forest Color for Octane has some limitations, and you may have more luck with the Forest Material..
See the sample A06_ForestMaterial_OnForest_TintFromFP_mapSurf.max
in the Forest post:
Forest Material, Forest Color Support - Tutorial and samples
viewtopic.php?f=27&t=81068
If it doesn't help, could you post you sample ?
Thanks
Forest Color/Material - Half Compatibility
Displacement - Breaks surfaces/continuity of the meshes - Unusable
Multi-Texture - No option to assign a texture map to ID mesh - I have to create each material and make use of Multi-Material - A lot of wasted time
I'm not sure to continue with my 2 subscriptions because of lack of effort from Otoy to fully implement and improve the actual features of the render engine. Octane it's great, fast, really good quality render results, I really like how Octane deliver a very well detailed rendered images and textures, but the time I have to spend in make simple things to work always put in my mind that question. For people like me that works on product visualization and Interior Design seems Octane is not an option.
Kind regards...
- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
Hi pavelhuerta,
I hope that these links can be useful to you:
viewtopic.php?f=27&t=79565&p=411079&hil ... re#p411050
https://docs.otoy.com/3DSMaxH/3DSMaxPlu ... xtures.htm
https://docs.otoy.com/3DSMaxH/3DSMaxPlu ... cement.htm
https://docs.otoy.com/3DSMaxH/3DSMaxPlu ... _Mixer.htm
Regards
Paride
I hope that these links can be useful to you:
viewtopic.php?f=27&t=79565&p=411079&hil ... re#p411050
https://docs.otoy.com/3DSMaxH/3DSMaxPlu ... xtures.htm
https://docs.otoy.com/3DSMaxH/3DSMaxPlu ... cement.htm
https://docs.otoy.com/3DSMaxH/3DSMaxPlu ... _Mixer.htm
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid