correct way to use Render Layers Shadow passes?

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Dingbat
Licensed Customer
Posts: 180
Joined: Tue Jul 21, 2020 7:49 am

please can someone help

let's say i have a simple room with a sphere in it. if i render the room i have this:
sphereonly.jpg
now i add a 'cube' which casts shadows on the sphere:
obstacle.jpg
how do i render only the shadows that are cast by the cube?

i tried the Render Layers BlackLayerShadows and LayerShadows but i get this, which looks like the walls of the room are being ignored?:
shadows.jpg
i should be getting something like this:
shadows2.jpg
am i going about this the right way?

how do i get a shadow pass like the last image?
Dingbat
Licensed Customer
Posts: 180
Joined: Tue Jul 21, 2020 7:49 am

so is Octane "support" always this good?

i'll try one last time

i have attached a simple scene. is it possible to isolate the shadow made by the sphere?
IsolateShadowIssue_01.orbx
(464.83 KiB) Downloaded 94 times
Clipboard01.jpg
Hesekiel2517
Licensed Customer
Posts: 457
Joined: Mon Nov 23, 2015 10:57 pm

I'm also wondering how to do that. Can't disable self shadowing of my shadow catcher. Any suggestions how to do that?
Hesekiel2517
Licensed Customer
Posts: 457
Joined: Mon Nov 23, 2015 10:57 pm

Ah found it. You have to tick shadow catcher in the material. In my opinion it should work without doing that, but at least it works
Hesekiel2517
Licensed Customer
Posts: 457
Joined: Mon Nov 23, 2015 10:57 pm

i just want to add that this works, but disables the layer reflections. So mybe there is room for improvement
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