please can someone help
let's say i have a simple room with a sphere in it. if i render the room i have this:
now i add a 'cube' which casts shadows on the sphere:
how do i render only the shadows that are cast by the cube?
i tried the Render Layers BlackLayerShadows and LayerShadows but i get this, which looks like the walls of the room are being ignored?:
i should be getting something like this:
am i going about this the right way?
how do i get a shadow pass like the last image?
correct way to use Render Layers Shadow passes?
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- Hesekiel2517
- Posts: 457
- Joined: Mon Nov 23, 2015 10:57 pm
I'm also wondering how to do that. Can't disable self shadowing of my shadow catcher. Any suggestions how to do that?
- Hesekiel2517
- Posts: 457
- Joined: Mon Nov 23, 2015 10:57 pm
Ah found it. You have to tick shadow catcher in the material. In my opinion it should work without doing that, but at least it works
- Hesekiel2517
- Posts: 457
- Joined: Mon Nov 23, 2015 10:57 pm
i just want to add that this works, but disables the layer reflections. So mybe there is room for improvement