Hi,
Could it be possible to have "not seen by camera" objects not seen in the "render layer id" pass ?
Cheers
Render layer ID invisible objects
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- paride4331
- Posts: 3813
- Joined: Fri Sep 18, 2015 7:19 am
Hello HHbomb,
I believe I did not understand the question: an object is still not visible in passes if it is not visible in the camera.
Regards
Paride
I believe I did not understand the question: an object is still not visible in passes if it is not visible in the camera.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Hi Paride !
Just look at the pict.
Just look at the pict.
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- paride4331
- Posts: 3813
- Joined: Fri Sep 18, 2015 7:19 am
Hi HHbomb,
Isn't "renderable" in Octane properties sufficient for you?
Regards
Paride
Isn't "renderable" in Octane properties sufficient for you?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Hi, Paride.
If I don't want to render an object I don't put it in the scene !
One example :
I have a tree in front a house, I want to have its shadow, its reflection in the glass windows,... but I dont't want to see it ( I'll replace later in Photoshop by a real tree )
But if I want to render a Render layer pass ID to create a mask for the house brick wall, I get the tree which ruin my mask.
If I don't want to render an object I don't put it in the scene !

One example :
I have a tree in front a house, I want to have its shadow, its reflection in the glass windows,... but I dont't want to see it ( I'll replace later in Photoshop by a real tree )
But if I want to render a Render layer pass ID to create a mask for the house brick wall, I get the tree which ruin my mask.
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
- paride4331
- Posts: 3813
- Joined: Fri Sep 18, 2015 7:19 am
Hi Paride !
Thanks to point that, but why visibility mode "Hide inactive layers" don't work with layers ?
Object id should be used for other purposes.
Thanks to point that, but why visibility mode "Hide inactive layers" don't work with layers ?

Object id should be used for other purposes.
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
- paride4331
- Posts: 3813
- Joined: Fri Sep 18, 2015 7:19 am
Hi,
It was an on-the-fly trick, thinking of your example about the tree. Could you tell me which workflow you would like to use?
Regards
It was an on-the-fly trick, thinking of your example about the tree. Could you tell me which workflow you would like to use?
Regards
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Hi Paride.
I just like to use like it should : "unseen by camera" objects are unseen by camera. So in passes too...
Unless there is a good reason to be.
Render layer ID is the only one renderpass where the unseen object is visible.
I just like to use like it should : "unseen by camera" objects are unseen by camera. So in passes too...
Unless there is a good reason to be.

Render layer ID is the only one renderpass where the unseen object is visible.
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
- paride4331
- Posts: 3813
- Joined: Fri Sep 18, 2015 7:19 am
HHbomb,
I still think I don't understand what you mean, when the object is not visible in the camera in the beauty layer, all the layers are consistent with it.
Anyway, my previous screenshot was incorrect; I had forgotten to check "invert"!
Regards
Paride
I still think I don't understand what you mean, when the object is not visible in the camera in the beauty layer, all the layers are consistent with it.
Anyway, my previous screenshot was incorrect; I had forgotten to check "invert"!
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid