Hi there,
I have searched for a solution, but couldn´t find any.
I have a cube that consists of 3x3x3 smaler cubes. They all need the same material and texture.
Whenprojected in Box view + world space, I have the texture as I need it. But when I animate the cubes, the texture doesnt move with it, because of the world projection.
Is there a way to bake the look and then animate it?
Baking Texture World Projection
Moderators: ChrisHekman, aoktar
There is a baking option that is In the Octane camera tag > Thinlens > Camera type. Set Octane Tag on the object you want to baking and give it a Bake ID, then try switching to the UV projection after baking is done. Good luck and I hope this helped.
By the way, you need to use AOV Groups tab and choose the Diffuse Filter channel for output, otherwise it will be affected by the scene.
By the way, you need to use AOV Groups tab and choose the Diffuse Filter channel for output, otherwise it will be affected by the scene.