Baking Texture World Projection

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Powel2097
Licensed Customer
Posts: 34
Joined: Sun Mar 03, 2019 2:38 pm

Hi there,

I have searched for a solution, but couldn´t find any.

I have a cube that consists of 3x3x3 smaler cubes. They all need the same material and texture.
Whenprojected in Box view + world space, I have the texture as I need it. But when I animate the cubes, the texture doesnt move with it, because of the world projection.

Is there a way to bake the look and then animate it?
Attachments
WorldProjection.png
Po-Shiun
Licensed Customer
Posts: 5
Joined: Sat Feb 09, 2019 10:36 pm

There is a baking option that is In the Octane camera tag > Thinlens > Camera type. Set Octane Tag on the object you want to baking and give it a Bake ID, then try switching to the UV projection after baking is done. Good luck and I hope this helped.

By the way, you need to use AOV Groups tab and choose the Diffuse Filter channel for output, otherwise it will be affected by the scene.
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