Thank you for investigate this. Unfortunately it seems that we don't have such option in Cinema 4D pluginjobigoud wrote:[
Try increasing the border thickness and see if that improves things.
(In the case of regular SDF primitives the distance is calculated with a function so it can be known at any arbitrary point in space).
OctaneRender® 2022.1.1
Architectural Visualizations http://www.archviz-4d.studio
I don't know if somebody already mentioned this:
I see the shadowcatcher won't show caustics.
Is there any plan to include caustics to make it shadow/causticscatcher?
Regards,
I see the shadowcatcher won't show caustics.
Is there any plan to include caustics to make it shadow/causticscatcher?
Regards,
You do not have the required permissions to view the files attached to this post.
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect
I tried to use regular SDF object converted from geometry inside Cinema 4D volume builder which has parameters for voxel sizes but it doesn't work too :jobigoud wrote:Try increasing the border thickness and see if that improves things.
There is bug while using custom SDFs - they generate black outline box.
Scene included
You do not have the required permissions to view the files attached to this post.
Architectural Visualizations http://www.archviz-4d.studio
OctaneRender 2022.1.2 has been released: viewtopic.php?f=24&t=81949