Square glitches when rendering Photon and 5x gpu node farm.

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Vivimagic
Licensed Customer
Posts: 15
Joined: Thu May 19, 2016 8:11 am

Hay as explained in the title, I am getting random frames from random nodes (via Deadline 10.1) not rendering the image fullly using the Photon tracer.
Can't share files or screenshots due to projects being under NDA.
Anyone else having an issue with this?
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bepeg4d
Octane Guru
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Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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Hi,
try to disable "Minimize net traffic" option in Kernel panel.

ciao,
Beppe
Vivimagic
Licensed Customer
Posts: 15
Joined: Thu May 19, 2016 8:11 am

bepeg4d wrote:Hi,
try to disable "Minimize net traffic" option in Kernel panel.

ciao,
Beppe
Ok will test this option out, thank you. What does the option do?
jayroth2020
OctaneRender Team
Posts: 488
Joined: Mon May 04, 2020 7:30 pm

Minimize Net Traffic distributes only the same tile to the net render nodes until the max samples/pixel has been reached for that tile and only then will the next tile is distributed to nodes when enabled. Work done by local GPUs is not affected by this option. This way a node can merge all its results into the same cached tile until the Primary node switches to a different tile.
Puget Systems / Intel Core Z790 ATX / RTX 4090 / Cinema 4D
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